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Thread: Bug mohdm3 mohdm6

  1. #1

    Default Bug mohdm3 mohdm6

    hi is there a mapfix for mohdm3 and 6 in mohdm3 u can look from the clocktower in the corner treu the wall to gallery stairs...
    Stalingrad the balcony @ north roof is realy buggy and i have to jump on the plank..cant just walk by

  2. #2

    Default

    This will fix mohdm3. I think I got this from MAM at one point....
    PHP Code:
            local.static = spawn script_model
            local
    .static model "static/indycrate.tik"
            
    local.static.origin = ( 2156 -940 150 )
            
    local.static.angles = ( 0 0 0 )
            
    local.static solid
            
            local
    .static = spawn script_model
            local
    .static model "static/indycrate.tik"
            
    local.static.origin = ( 2156 -940 197 )
            
    local.static.angles = ( 0 0 0 )
            
    local.static solid
            
            local
    .static = spawn script_model
            local
    .static model "static/indycrate.tik"
            
    local.static.origin = ( 2156 -940 244 )
            
    local.static.angles = ( 0 0 0 )
            
    local.static solid

            local
    .static = spawn script_model
            local
    .static model "static/indycrate.tik"
            
    local.static.origin = ( 2156 -940 291 )
            
    local.static.angles = ( 0 0 0 )
            
    local.static solid
            
            local
    .static = spawn script_model
            local
    .static model "static/indycrate.tik"
            
    local.static.origin = ( 2200 -1336 100 )
            
    local.static.angles = ( 0 0 90 )
            
    local.static solid

            local
    .bench spawn script_model
            local
    .bench model "static/indycrate.tik"
            
    local.bench.origin = ( 1885 -1902 -55 )
            
    local.bench.angles = ( 0 0 0 )
            
    local.bench.scale 1
            local
    .bench solid

            local
    .bench spawn script_model
            local
    .bench model "static/indycrate.tik"
            
    local.bench.origin = ( 1765 -2625 8 )
            
    local.bench.angles = ( 0 270 0 )
            
    local.bench.scale 1
            local
    .bench solid

            local
    .bench spawn script_model
            local
    .bench model "static/indycrate.tik"
            
    local.bench.origin = ( 1765 -2625 55 )
            
    local.bench.angles = ( 0 270 0 )
            
    local.bench.scale 1
            local
    .bench solid

            local
    .bench spawn script_model
            local
    .bench model "static/indycrate.tik"
            
    local.bench.origin = ( 1765 -2625 100 )
            
    local.bench.angles = ( 0 270 0 )
            
    local.bench.scale 1
            local
    .bench solid 
    As far as mohdm6, not too sure what you mean?

  3. #3

    Default

    I think I know what Slimbips means. The wooden plank in Stalingrad that leads to the part with the busted roof.
    The way to fix that is to spawn one of those little green ammo crates at the end of the plank.

    If that's what youre looking for here is the code:

    Code:
    // Fix for plank getting stuck    
    local.fix = spawn script_model
    local.fix model "static/50cal_crate.tik"
    local.fix.origin = ( -512 711 512  )
    local.fix.angle = 0
    local.fix solid

  4. #4

    Default

    tks for the mohdm3 boxes, for the mohdm6 i meen when u run from WS to W3N on the balcony u have a plank u can run down to NR.....if i stand on balcony and i just want to walk on the plank it wont let me....i have to make a jump to get on the plank...and also the whole balcony is bugging me

  5. #5

    Default

    OHH okay. I forgot about that. Yep, the one midnight posted is correct then.

  6. #6

    Default

    no its not..i said from w3n to nr ....not w3s to s3.........the whole balcony is bugged on w3n...so W3N and not W3S!! :P, i putt the small ammobox in it like u said but its the wrong plank...

  7. #7

    Default

    Sorry if this sounds ignorant, but what are all those codes you mention then? WS, W3N, W3S, S3...
    Are those coordinates for Radiant perhaps?
    Radiant is a program I never mastered, lolol!

  8. #8
    Purple Developer Purple Elephant1au's Avatar
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    Default

    They are the codes for when you play freezetag , the sectors in which the map is divided into, so in mapdesc.scr in global/libmef folder

    So W3N is west building north side level 3
    S3 is south building level 3
    etc


    The plank he is talking about is

    Click image for larger version. 

Name:	mohaa-20120926-061901.jpg 
Views:	20 
Size:	82.4 KB 
ID:	663
    Last edited by Purple Elephant1au; September 25th, 2012 at 02:25 PM.

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  9. #9

    Default

    Oh? You must not be running 1.11 ?? 1.11 fixed this.

    Anways... this should fix it:

    PHP Code:
    local.fix spawn script_model
    local
    .fix model "static/50cal_crate.tik"
    local.fix.origin = ( 763 467 507 )
    local.fix.angle 0
    local
    .fix solid 
    Last edited by armageddon; September 25th, 2012 at 03:47 PM.

  10. #10

    Default

    Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
    MoH:AA 1.12 Reborn Patch RC3.5 (WIN)

    the balcony u cant fix with a crate , its just very buggy and i dont know why....

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