September 24th, 2012, 06:35 PM
#11
Member
I dont what to hi-jack the thread but i have updated my servers to 1.114 and removed "removeclass PlayerIntermission" from my map script and it still crashing half of the player base after southern france ends. (win-server)
September 24th, 2012, 07:29 PM
#12
Developer
hmmm, not sure what could be causing that. I haven't had any issues since I've added that. Anyone else?
September 25th, 2012, 06:49 AM
#13
Testing Crew Member
Not crashing to the desktop after map 1 ends.
But when trying to connect to a game in progress that runs Stalingrad I still have
the 'ol crash-to-desktop from time to time. Ya know, with the blinking red line of text.
But that has happened for as long as MOHAA exists. At least for me it does.
October 6th, 2012, 10:52 AM
#14
Junior Member
Hello,
I've got a similar problem now. Everything worked fine yesterday but i get this error when trying to start the server. I've also tried to replace fgamed.so from the backup folder. Still i get this error:
Got signal 11 - Segmentation fault, faulty address is 0x270
Crash Recover Attempt will take place!
Execution path:
--> ./fgamededmohaa.so(_ZN5World21GetExistingTargetListERK3str+0xc) [0xf49fe70c]
--> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x28af) [0xf489f31f]
--> ./fgamededmohaa.so(_ZN12ScriptThread13ScriptExecuteEP14ScriptVariableiRS0_+0xec) [0xf48900bc]
--> ./fgamededmohaa.so(_ZN8Listener21ExecuteScriptInternalEP13Event_GAMEDLLR14ScriptVariable+0x4a) [0xf4953bda]
--> ./fgamededmohaa.so(_ZN8Listener13ExecuteScriptEP13Event_GAMEDLL+0x29) [0xf4953a19]
--> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x7cd) [0xf489d23d]
--> ./fgamededmohaa.so(_ZN12ScriptMaster14ExecuteRunningEv+0xd9) [0xf48827c9]
--> ./fgamededmohaa.so(_ZN12ScriptThread21ScriptExecuteInternalEP14ScriptVariablei+0x10f) [0xf489022f]
--> ./fgamededmohaa.so(_ZN12ScriptThread7ExecuteEv+0x8f) [0xf489031f]
--> ./fgamededmohaa.so(_ZN12ScriptMaster13ExecuteThreadE3strS0_+0x9f) [0xf4881a5f]
--> ./fgamededmohaa.so(_ZN5Level8PrecacheEv+0xdd) [0xf49503cd]
--> ./fgamededmohaa.so(_Z10G_Precachev+0x15) [0xf4932645]
--> ./mohaa_lnxded() [0x808b348]
--> ./mohaa_lnxded() [0x8085355]
--> ./mohaa_lnxded() [0x806507d]
--> ./mohaa_lnxded() [0x80647e0]
--> ./mohaa_lnxded() [0x8067451]
--> ./mohaa_lnxded() [0x809726e]
--> /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xf748d4d3]
October 6th, 2012, 11:00 AM
#15
Junior Member
Fixed! Removed the global/dmprecache.scr and everything works! Probably some mod conflicting..
October 6th, 2012, 11:26 AM
#16
Über Prodigy & Developer
Interesting. Do you have a copy of this dmprecache.scr file?
October 7th, 2012, 01:57 AM
#17
Junior Member
I don't have a copy of the file, i deleted all.
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