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Thread: Server Crashes Latest Binaries 1.114 Linux

  1. #11

    Default

    I dont what to hi-jack the thread but i have updated my servers to 1.114 and removed "removeclass PlayerIntermission" from my map script and it still crashing half of the player base after southern france ends. (win-server)

  2. #12

    Default

    hmmm, not sure what could be causing that. I haven't had any issues since I've added that. Anyone else?

  3. #13

    Default

    Not crashing to the desktop after map 1 ends.
    But when trying to connect to a game in progress that runs Stalingrad I still have
    the 'ol crash-to-desktop from time to time. Ya know, with the blinking red line of text.

    But that has happened for as long as MOHAA exists. At least for me it does.

  4. #14

    Default

    Hello,

    I've got a similar problem now. Everything worked fine yesterday but i get this error when trying to start the server. I've also tried to replace fgamed.so from the backup folder. Still i get this error:

    Got signal 11 - Segmentation fault, faulty address is 0x270
    Crash Recover Attempt will take place!
    Execution path:
    --> ./fgamededmohaa.so(_ZN5World21GetExistingTargetListERK3str+0xc) [0xf49fe70c]
    --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x28af) [0xf489f31f]
    --> ./fgamededmohaa.so(_ZN12ScriptThread13ScriptExecuteEP14ScriptVariableiRS0_+0xec) [0xf48900bc]
    --> ./fgamededmohaa.so(_ZN8Listener21ExecuteScriptInternalEP13Event_GAMEDLLR14ScriptVariable+0x4a) [0xf4953bda]
    --> ./fgamededmohaa.so(_ZN8Listener13ExecuteScriptEP13Event_GAMEDLL+0x29) [0xf4953a19]
    --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x7cd) [0xf489d23d]
    --> ./fgamededmohaa.so(_ZN12ScriptMaster14ExecuteRunningEv+0xd9) [0xf48827c9]
    --> ./fgamededmohaa.so(_ZN12ScriptThread21ScriptExecuteInternalEP14ScriptVariablei+0x10f) [0xf489022f]
    --> ./fgamededmohaa.so(_ZN12ScriptThread7ExecuteEv+0x8f) [0xf489031f]
    --> ./fgamededmohaa.so(_ZN12ScriptMaster13ExecuteThreadE3strS0_+0x9f) [0xf4881a5f]
    --> ./fgamededmohaa.so(_ZN5Level8PrecacheEv+0xdd) [0xf49503cd]
    --> ./fgamededmohaa.so(_Z10G_Precachev+0x15) [0xf4932645]
    --> ./mohaa_lnxded() [0x808b348]
    --> ./mohaa_lnxded() [0x8085355]
    --> ./mohaa_lnxded() [0x806507d]
    --> ./mohaa_lnxded() [0x80647e0]
    --> ./mohaa_lnxded() [0x8067451]
    --> ./mohaa_lnxded() [0x809726e]
    --> /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xf748d4d3]

  5. #15

    Default

    Fixed! Removed the global/dmprecache.scr and everything works! Probably some mod conflicting..

  6. #16
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    May 2010
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    Poland, Lublin
    Posts
    3,257

    Default

    Interesting. Do you have a copy of this dmprecache.scr file?

  7. #17

    Default

    I don't have a copy of the file, i deleted all.

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