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Thread: Server Crashes Latest Binaries 1.114 Linux

  1. #1
    Purple Developer Purple Elephant1au's Avatar
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    Default Server Crashes Latest Binaries 1.114 Linux

    Hey , after updating binaries from 1.113 to 1.114 on RC3.5 , every end of round it crashes , Worked before update and now not

    Part of log which is different then normal:

    Code:
    Got signal 11 - Segmentation fault, faulty address is 0x270
    Crash Recover Attempt will take place!
    Execution path:
     --> ./fgamededmohaa.so(_ZN5World21GetExistingTargetListERK3str+0xc) [0xf617d70c]
     --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x28af) [0xf601e31f]
     --> ./fgamededmohaa.so(_ZN12ScriptThread13ScriptExecuteEP14ScriptVariableiRS0_+0xec) [0xf600f0bc]
     --> ./fgamededmohaa.so(_ZN8Listener21ExecuteThreadInternalEP13Event_GAMEDLLR14ScriptVariable+0x4a) [0xf60d281a]
     --> ./fgamededmohaa.so(_ZN8Listener12CreateThreadEP13Event_GAMEDLL+0x29) [0xf60d2659]
     --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x7cd) [0xf601c23d]
     --> ./fgamededmohaa.so(_ZN12ScriptMaster14ExecuteRunningEv+0xd9) [0xf60017c9]
     --> ./fgamededmohaa.so(_ZN12ScriptThread21ScriptExecuteInternalEP14ScriptVariablei+0x10f) [0xf600f22f]
     --> ./fgamededmohaa.so(_ZN12ScriptThread7ExecuteEv+0x8f) [0xf600f31f]
     --> ./fgamededmohaa.so(_ZN12ScriptMaster13ExecuteThreadE3strS0_+0x9f) [0xf6000a5f]
     --> ./fgamededmohaa.so(_ZN5Level8PrecacheEv+0xdd) [0xf60cf3cd]
     --> ./fgamededmohaa.so(_Z10G_Precachev+0x15) [0xf60b1645]
     --> ./mohaa_lnxded [0x808b348]
     --> ./mohaa_lnxded [0x8084f7a]
     --> ./mohaa_lnxded [0x806507d]
     --> ./mohaa_lnxded [0x80647e0]
     --> ./mohaa_lnxded [0x8067451]
     --> ./mohaa_lnxded [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xdc) [0x79fe9c]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    mlds.sh: Server Exited
    mlds.sh: To exit loop hit CTRL-C
    mlds.sh: Sleeping for 15 seconds
    mlds.sh: Loop Restarting now
    mlds.sh: To exit loop hit CTRL-C
    mlds.sh: Starting Server
    --- Common Initialization ---
    Medal of Honor Allied Assault 1.11 linux-i386 Jul 22 2004
    Cvar_Set2: fs_outputpath /usr/local/games/moh/996519/173.199.80.177:12203
    ----- FS_Startup -----

    Full log

    gsconsole.txt

    Any ideas

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  2. #2

    Default

    Hi there Purple,

    The latest update (1.114) has fixed a problem with the intermission handler.
    A while ago it was suggested to add "removeclass PlayerIntermission" in the mapscripts to fix
    the problem of crashing to the desktop when certain mapchanges occur.
    Mostly this happens when changing from map1 to map2, and from map4 to map6.

    Armageddon has updated the BSP files on those maps and made them available for download.
    Are you perhaps using this fix or the "removeclass PlayerIntermission" in your mapscripts?

    If your server was running ok all this time and now crashes when changes have been made
    to the intermission they might interfere with each other.
    Last edited by Midnight1138; September 10th, 2012 at 05:18 AM.

  3. #3
    Purple Developer Purple Elephant1au's Avatar
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    Default

    Hey

    The problem happens on all the maps ive tried , when a round ends not the map changes , it could be the first round of the map and it crashes at the score page after the round ends.

    I am not using not fix, only change i made from the server was updated the patch , is there any way to downgrade to see if that is the problem , anyone have the 1.113 binaries i can try

    Purple's Playground
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  4. #4
    Testing Crew Member dax's Avatar
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    Default

    hi purple...
    i see this is a game servers server ...if you check the ftp you will see a folder "updatebackup"
    this will be the last iteration ...i.e. 1.13...
    just rename it and move it back !!!

    ps ..on checking mine ,it is just the fgamed.so....
    Last edited by dax; September 10th, 2012 at 05:54 AM. Reason: postscript
    =COH=Ubersoldier/Dax
    mess with the best ,die like the rest !!!

  5. #5
    Purple Developer Purple Elephant1au's Avatar
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    Default

    Thanks , I replaced the fgamed.so with the one in updatebackup , its back to 1.113 and the error is gone and it doesn't crash, i don't know if it was just a bad update when it did or it doesn't like my server, but ill stick to 1.113 for now

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  6. #6
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Hi, it doesn't look like the crash happened inside the patch code. But I'll check this.

  7. #7
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    I'm testing this right now and it doesn't crash. Anyone else can confirm this crash issue? From the log you've posted I can see it didn't even run any code from patch.

    Do you use any mods that make use of intermission events? They may be written with errors. Looks like there is an error with some precache script.

  8. #8
    Testing Crew Member dax's Avatar
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    hi all ..
    our linux server just updated to 1.14 ....not having any issues, tested to map change with two players
    round ended ok six times, map changed ok !
    =COH=Ubersoldier/Dax
    mess with the best ,die like the rest !!!

  9. #9
    Purple Developer Purple Elephant1au's Avatar
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    Hi

    I do not use any mods that make use of intermission events, but i downgraded and it worked, then just let it update again to 1.114 and its fine now, no other changes at all were made , with my luck nowadays it probably didn't like me and something happened when it updated , but it works now , thank you

    Purple's Playground
    OBJ :
    103.29.85.127:12203
    xfire: purpleelephant1au
    email: purpleelephant1au@gmail.com
    skydrive: PurpleElephantSkydrive




  10. #10
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    The file could get corrupted during download. I'm glad it works now.

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