Post fixes, updated scripts, mods that you think should be included in the mod.
We'll later choose things and assemble them into the mod.
Updated Strings.scr
http://www.x-null.net/forums/showthr...ed-strings-scr
It needs a bit of editing that Elgan pointed out. Maybe adding some more functions.
Files.scr
http://www.x-null.net/forums/showthr...bout-fgets-%29
As far as I know it needs an update to use fgets for reading lines.
What else? Bring posts from here, TMT, Mods-r-us and so on
Maybe CVars.scr for manipulating CVars like creating CVar from arrays and splitting CVar string and so on. Maybe some other functions?
Math.scr
There were few math function libraries. We can use veers one:
http://www.x-null.net/forums/showthr...ew-math-script
Maybe this as well?
http://www.x-null.net/forums/showthr...dmin-Variables
This would give a possibility to add some mod features available only for logged in admins.
Maybe the 95th Vertex fix would be nice to include, Razor?
It fixes a lot of the 'shimmering' textures and makes the game
look more polished.
Also, some (not all of them) of the console fixes made by Sor and that other
guy (keep forgetting his name) could be implemented?
Dax has fixed the 'clavicle' console error by commenting out
the Panzer_commander (i think..) skin in DMprecache.
Mind you these are clientside fixes intended for the clientpatch..
don't forget armagedon's intermission crash fix :
also i think we should made a seperate pk3 for server and client because some server fix are going to change the client game : i think about the cap on the pilot and the missed decals on tdm maps...
Last edited by val; August 18th, 2012 at 09:30 AM.
instead of using the bsp though, I would just use removclass playerintermission at round start.
I could work on this.
I will create a cvar to allow this to be turned on/off.
I will create a file for anticham textures to have the .scr read from.
If cvar is enabled, I will only send the ihuddraw stuff 1 time (to help avoid CGM buffer overflow)
I will also create a rcon 'command' (basically a cvar though) for this .scr that will allow to send anticham huds to an individual player.
I am gone today, so I will do this tomorrow.
@Razo. How are we going to have these mods work with the Reborn.pk3 ? Are we executing these .scr files from global/dmprecache.scr within Reborn.pk3
Last edited by armageddon; August 18th, 2012 at 03:19 PM.