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Thread: PK3 fixes and content for new Reborn.pk3

  1. #1
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Default PK3 fixes and content for new Reborn.pk3

    Post fixes, updated scripts, mods that you think should be included in the mod.
    We'll later choose things and assemble them into the mod.

  2. #2
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Updated Strings.scr
    http://www.x-null.net/forums/showthr...ed-strings-scr

    It needs a bit of editing that Elgan pointed out. Maybe adding some more functions.

    Files.scr
    http://www.x-null.net/forums/showthr...bout-fgets-%29

    As far as I know it needs an update to use fgets for reading lines.

    What else? Bring posts from here, TMT, Mods-r-us and so on

  3. #3
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Another one .scr file I'd like to see is a set of functions for manipulating date and time.

    Datetime.scr with functions for parsing date and time returned by new scripting functions.

  4. #4
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Anticham.scr that uses Files.scr for configurable list of skins so mod won't need editing. Also it should have an option to trigger anticham on certain player through command or something imho. This way some admins won't need to run it all the time but just force the check on selected player.

  5. #5
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Maybe CVars.scr for manipulating CVars like creating CVar from arrays and splitting CVar string and so on. Maybe some other functions?

    Math.scr
    There were few math function libraries. We can use veers one:
    http://www.x-null.net/forums/showthr...ew-math-script

    Maybe this as well?
    http://www.x-null.net/forums/showthr...dmin-Variables
    This would give a possibility to add some mod features available only for logged in admins.

  6. #6

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    Maybe the 95th Vertex fix would be nice to include, Razor?
    It fixes a lot of the 'shimmering' textures and makes the game
    look more polished.

    Also, some (not all of them) of the console fixes made by Sor and that other
    guy (keep forgetting his name) could be implemented?

    Dax has fixed the 'clavicle' console error by commenting out
    the Panzer_commander (i think..) skin in DMprecache.

    Mind you these are clientside fixes intended for the clientpatch..
    Attached Files Attached Files

  7. #7
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Sure, we need all fixes, even clientside so we'll provide players with single .pk3

  8. #8

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    don't forget armagedon's intermission crash fix :

    also i think we should made a seperate pk3 for server and client because some server fix are going to change the client game : i think about the cap on the pilot and the missed decals on tdm maps...
    Attached Files Attached Files
    Last edited by val; August 18th, 2012 at 09:30 AM.

  9. #9

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    instead of using the bsp though, I would just use removclass playerintermission at round start.

  10. #10

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    Quote Originally Posted by Razo[R]apiD View Post
    Anticham.scr that uses Files.scr for configurable list of skins so mod won't need editing. Also it should have an option to trigger anticham on certain player through command or something imho. This way some admins won't need to run it all the time but just force the check on selected player.
    I could work on this.

    I will create a cvar to allow this to be turned on/off.
    I will create a file for anticham textures to have the .scr read from.
    If cvar is enabled, I will only send the ihuddraw stuff 1 time (to help avoid CGM buffer overflow)
    I will also create a rcon 'command' (basically a cvar though) for this .scr that will allow to send anticham huds to an individual player.

    I am gone today, so I will do this tomorrow.

    @Razo. How are we going to have these mods work with the Reborn.pk3 ? Are we executing these .scr files from global/dmprecache.scr within Reborn.pk3
    Last edited by armageddon; August 18th, 2012 at 03:19 PM.

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