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Thread: redirect

  1. #1

    Default redirect

    hi all

    there is any idea about to make an ip redirected to another one. we changed our server to another dedi box so ip changed so when some one go to our old ip we need him to be redirected to the new ip.

  2. #2

    Default

    Quote Originally Posted by wovweapondrop View Post
    hi all

    there is any idea about to make an ip redirected to another one. we changed our server to another dedi box so ip changed so when some one go to our old ip we need him to be redirected to the new ip.
    The only way that would be possible would be for the host to map the old IP / port to the new one on their network router. So if the dedi is with the same host it is possible but I would expect most host's not to do this as it starts to get messy with the network config setup and can cause problems - It would be better to advertise the server IP change on console prior to move - Keep the same server name and this will help players find in the likes of Xfire and in game browser

  3. #3

    Default

    Sure it's possible.

    Make a connection handler. Then forward them when they connect.

    in dmprecache.scr
    Code:
    local.result = registerev "connected" global/connectedhandler.scr

    global/connectedhandler.scr
    PHP Code:
    main local.player:

        if(
    local.player)
        {
            
    local.player iprint "WE APOLOGIZE - BUT WE HAVE A NEW IP.  PLEASE WAIT WHILE WE FORWARD YOU TO THE NEW SERVER."

            
    local.seconds 5
            wait 2
            
            
    //Count down from 5 to 1 before forwarding...
            
    while(local.seconds 0)
            {
                
    local.player iprint local.seconds
                local
    .seconds--
                
    wait 1
            
    }
            
            
    local.player iprint "NOW FORWARDING YOU TO THE NEW IP"
            
    wait 1
            
    while(local.player)
            {
                
    local.player stufftext "connect xxx.xxx.xxx.xxx:xxxxx"   //EDIT THE IP ADRESS HERE  
                
    wait 2
            
    }
        }

    end 
    I would also change the sv_hostname of the old server to show that you have a new server.
    Last edited by armageddon; August 8th, 2012 at 01:31 PM.

  4. #4

    Default

    Quote Originally Posted by armageddon View Post
    Sure it's possible.

    Make a connection handler. Then forward them when they connect.

    in dmprecache.scr
    Code:
    local.result = registerev "connected" global/connectedhandler.scr

    global/connectedhandler.scr
    PHP Code:
    main local.player:

        if(
    local.player)
        {
            
    local.player iprint "WE APOLOGIZE - BUT WE HAVE A NEW IP.  PLEASE WAIT WHILE WE FORWARD YOU TO THE NEW SERVER."

            
    local.seconds 5
            wait 2
            
            
    //Count down from 5 to 1 before forwarding...
            
    while(local.seconds 0)
            {
                
    local.player iprint local.seconds
                local
    .seconds--
                
    wait 1
            
    }
            
            
    local.player iprint "NOW FORWARDING YOU TO THE NEW IP"
            
    wait 1
            
    while(local.player)
            {
                
    local.player stufftext "connect xxx.xxx.xxx.xxx:xxxxx"   //EDIT THE IP ADRESS HERE  
                
    wait 2
            
    }
        }

    end 
    I would also change the sv_hostname of the old server to show that you have a new server.
    Thats cool didnt know that could be done - that will help me when we change over I guess the only down side for some will be they wont be able to leave the old server up to run that redirect for long.

  5. #5

    Default

    make a .scr file with that text and exec local.result = registerev "connected" global/connectedhandler.scr in dmprecache?
    and they will redirected to new server?

  6. #6

    Default

    my server crashes when i add this.. logfile

    Code:
    Cvar_Set2: chat 0
    Cvar_Set2: sv_chatter 0
    Cvar_Set2: g_logstats 0
    Cvar_Set2: g_log qconsole.log
    Cvar_Set2: g_gametype 3
    Cvar_Set2: sv_fps 20
    ------ Server Initialization ------
    Server: dm/mohdm6
    Warning: cvar "sv_maxclients" given initial values: "1" and "32"
    Cvar_Set2: sv_running 1
    ------ Unloading fgameded.so ------
    ------- Attempting to load /home/1506031/start/mohaa-12121/fgameded.so -------
    LoadLibrary (fgameded.so)
    
    
    ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ 
    Initializing SignalHandlers. Done!
    Warning: cvar "sv_zombietime" given initial values: "2" and "1"
    Warning: cvar "sv_timeout" given initial values: "120" and "10"
    Initializing CVARS. Done!
    --> Next update check will be performed after 11 hours (0 day/s)!
    Initializing Chat Filter. Done!
    Initializing Banned Names List. Done!
    Initializing Banned IPs List. Done!
    Initializing Allowed Votes List. Done!
    Initializing Allowed Maps List. Done!
    Initializing Admins List. Done!
    Initializing Protected Names List. Done!
    Reborn.map mapped into address space. Shared settings initialized!
    LocalizationError fix Address: 0x080ADE9E
    LocalizationError removal fix applied.
    BulletAttack Address: 0xf44cf990
    GetMuzzlePosition Address: 0xf44c0be0
    GetEntityTag Address: 0xf4402990
    Player::Respawn Address: 0xf444ecb0
    Player::Killed Address: 0xf444ee60
    Entity::Damage Address: 0xf43ffaf0
    Player::JumpXY Address: 0xf44536d0
    BulletAttack: Hooked correctly.
    Anti Wallhack/Visuals Protection applied
    Black Window Patch Address: 0xf44d015a
    Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
    RConFlood Patch Address: 0x808ce4f
    RConFlood Crash Protection applied
    InfoBoom Patch Address: 0x807930b & 0x8079296
    InfoBoom Crash Protection applied
    SV_UpdateUserinfo_f Address: 0x8087c00
    UserInfo Buffer overflow protection applied (512 chars limit)
    ScriptedEvents System Initialized
    Kick/Ban Announcements Initialized
    Internal Packet Flood Protection Initialized
    Allowed remote tool IP: 127.0.0.1 (7f000001)
    ---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------
    
    
    ==== InitGame ====
    Warning: cvar "dedicated" given initial values: "1" and "0"
    Warning: cvar "cheats" given initial values: "1" and "0"
    Cvar_Set2: deathmatch 1
    Cvar_Set2: g_gametypestring Round-Based-Match
    Cvar_Set2: g_tempaxisscore 0
    Cvar_Set2: g_tempaxiswinsinrow 0
    Cvar_Set2: g_tempalliesscore 0
    Cvar_Set2: g_tempallieswinsinrow 0
    Cvar_Set2: g_tempmaptime 0
    Cvar_Set2: g_scoreboardpicover 
    sizeof(Actor) == 2960
    Magic sizeof actor numer: 2896
    
    ------------------
    Event system initialized: 154 classes 1348 events 830368 total memory in response list
    
    ==== CleanupGame ====
    Cvar_Set2: session 3
    Cvar_Set2: g_scoreboardpicover 
    Cvar_Set2: bosshealth 0
    CM_LoadMap( maps/dm/mohdm6.bsp, 0 )
    ^~^~^ Can't find textures/general_structure/jh_conc2.tga
    ^~^~^ Can't find textures/interior/hotelwthr_trim.tga
    ^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
    ^~^~^ Can't find textures/interior/whitewoodbm.tga
    Cvar_Set2: sv_mapChecksum 1974169620
    Cvar_Set2: mapname dm/mohdm6
    Cvar_Set2: sv_serverid 1147
    Adding script: 'dm/mohdm6_precache.scr'
    ^~^~^ Can't find models/player/axis_mog_camo_waffenss_shutze.tik
    Tiki:LoadFile Couldn't load models/player/axis_mog_camo_waffenss_shutze.tik
    ^~^~^ Can't find models/player/german_afrika_grenadier.tik
    Tiki:LoadFile Couldn't load models/player/german_afrika_grenadier.tik
    ^~^~^ Can't find models/player/german_recoil_3rd_fallschirmjager.tik
    Tiki:LoadFile Couldn't load models/player/german_recoil_3rd_fallschirmjager.tik
    ^~^~^ Can't find models/player/allied_mog_camo_ranger.tik
    Tiki:LoadFile Couldn't load models/player/allied_mog_camo_ranger.tik
    ^~^~^ Can't find models/player/allied_17thairb_medic.tik
    Tiki:LoadFile Couldn't load models/player/allied_17thairb_medic.tik
    ^~^~^ Can't find models/player/axis_mog_camo_afrika_private.tik
    Tiki:LoadFile Couldn't load models/player/axis_mog_camo_afrika_private.tik
    ^~^~^ Can't find models/player/german_8thcamo44-facewrap.tik
    Tiki:LoadFile Couldn't load models/player/german_8thcamo44-facewrap.tik
    ^~^~^ Can't find models/player/allied_101st-screaming-eagle-3.tik
    Tiki:LoadFile Couldn't load models/player/allied_101st-screaming-eagle-3.tik
    ^~^~^ Can't find models/player/german_waffenss_nco.tik
    Tiki:LoadFile Couldn't load models/player/german_waffenss_nco.tik
    ^~^~^ Can't find models/player/allied_british_can3rd-sergeant.tik
    Tiki:LoadFile Couldn't load models/player/allied_british_can3rd-sergeant.tik
    ^~^~^ Can't find models/player/german_wac_nazi_medic.tik
    Tiki:LoadFile Couldn't load models/player/german_wac_nazi_medic.tik
    ^~^~^ Can't find models/player/allied_airborne_101e_col_sink.tik
    Tiki:LoadFile Couldn't load models/player/allied_airborne_101e_col_sink.tik
    ^~^~^ Can't find models/player/allied_mr_bean.tik
    Tiki:LoadFile Couldn't load models/player/allied_mr_bean.tik
    ^~^~^ Can't find models/player/allied_101st-screaming-eagle-1.tik
    Tiki:LoadFile Couldn't load models/player/allied_101st-screaming-eagle-1.tik
    ^~^~^ Can't find models/player/allied_1st_airborne_helmet.tik
    Tiki:LoadFile Couldn't load models/player/allied_1st_airborne_helmet.tik
    ^~^~^ Can't find models/player/allied_506easycapt.tik
    Tiki:LoadFile Couldn't load models/player/allied_506easycapt.tik
    ^~^~^ Can't find models/player/allied_506easyplatoonsarg.tik
    Tiki:LoadFile Couldn't load models/player/allied_506easyplatoonsarg.tik
    ^~^~^ Can't find models/player/allied_airborne_101e_corp_liebgott.tik
    Tiki:LoadFile Couldn't load models/player/allied_airborne_101e_corp_liebgott.tik
    ^~^~^ Can't find models/player/allied_airborne_101e_lt_speirs.tik
    Tiki:LoadFile Couldn't load models/player/allied_airborne_101e_lt_speirs.tik
    ^~^~^ Can't find models/player/allied_bandit.tik
    Tiki:LoadFile Couldn't load models/player/allied_bandit.tik
    ^~^~^ Can't find models/player/allied_belgian_army.tik
    Tiki:LoadFile Couldn't load models/player/allied_belgian_army.tik
    ^~^~^ Can't find models/player/allied_breach&clear.tik
    Tiki:LoadFile Couldn't load models/player/allied_breach&clear.tik
    ^~^~^ Can't find models/player/allied_crazyhorse-1.tik
    Tiki:LoadFile Couldn't load models/player/allied_crazyhorse-1.tik
    ^~^~^ Can't find models/player/allied_desertcamo.tik
    Tiki:LoadFile Couldn't load models/player/allied_desertcamo.tik
    ^~^~^ Can't find models/player/allied_guar_modernarmy.tik
    Tiki:LoadFile Couldn't load models/player/allied_guar_modernarmy.tik
    ^~^~^ Can't find models/player/allied_halo_master_chief_v2.tik
    Tiki:LoadFile Couldn't load models/player/allied_halo_master_chief_v2.tik
    ^~^~^ Can't find models/player/allied_hoss.tik
    Tiki:LoadFile Couldn't load models/player/allied_hoss.tik
    ^~^~^ Can't find models/player/allied_iwo-jima_veteran.tik
    Tiki:LoadFile Couldn't load models/player/allied_iwo-jima_veteran.tik
    ^~^~^ Can't find models/player/allied_minister.tik
    Tiki:LoadFile Couldn't load models/player/allied_minister.tik
    ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Can't find models/player/allied_recoil_ateam2.tik
    Tiki:LoadFile Couldn't load models/player/allied_recoil_ateam2.tik
    ^~^~^ Can't find models/player/axis_gbt_machinegunner.tik
    Tiki:LoadFile Couldn't load models/player/axis_gbt_machinegunner.tik
    ^~^~^ Can't find models/player/axis_hauptmann.tik
    Tiki:LoadFile Couldn't load models/player/axis_hauptmann.tik
    ^~^~^ Can't find models/player/axis_mog_camo_panzer_shutze.tik
    Tiki:LoadFile Couldn't load models/player/axis_mog_camo_panzer_shutze.tik
    ^~^~^ Can't find models/player/german_352nd_jaeger-leutnant.tik
    Tiki:LoadFile Couldn't load models/player/german_352nd_jaeger-leutnant.tik
    ^~^~^ Can't find models/player/german_8thfieldgrey.tik
    Tiki:LoadFile Couldn't load models/player/german_8thfieldgrey.tik
    ^~^~^ Can't find models/player/german_black_assassinx.tik
    Tiki:LoadFile Couldn't load models/player/german_black_assassinx.tik
    ^~^~^ Can't find models/player/german_fitz_urban_tiger.tik
    Tiki:LoadFile Couldn't load models/player/german_fitz_urban_tiger.tik
    ^~^~^ Can't find models/player/german_germanspecops.tik
    Tiki:LoadFile Couldn't load models/player/german_germanspecops.tik
    ^~^~^ Can't find models/player/german_luftwaffe_falschirmjager.tik
    Tiki:LoadFile Couldn't load models/player/german_luftwaffe_falschirmjager.tik
    ^~^~^ Can't find models/player/german_luftwaffe_falschirmjager_gasmask.tik
    Tiki:LoadFile Couldn't load models/player/german_luftwaffe_falschirmjager_gasmask.tik
    ^~^~^ Can't find models/player/german_luftwaffe_field.tik
    Tiki:LoadFile Couldn't load models/player/german_luftwaffe_field.tik
    Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
    Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
    ^~^~^ Can't find models/player/german_proto_tek.tik
    Tiki:LoadFile Couldn't load models/player/german_proto_tek.tik
    ^~^~^ Can't find models/player/german_terrorist.tik
    Tiki:LoadFile Couldn't load models/player/german_terrorist.tik
    ^~^~^ Can't find models/player/german_wehrmacht_nco.tik
    Tiki:LoadFile Couldn't load models/player/german_wehrmacht_nco.tik
    TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
    TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
    WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/flags/naziflag1.skc
    TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files).
    TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
    TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
    -------------------- Spawning Entities -----------------------
    Cvar_Set2: skill 0
    soundtrack switched to .
    Cvar_Set2: sv_gravity 800
    Cvar_Set2: sv_cinematic 0
    -------------------- Actual Spawning Entities -----------------------
    -------------------- Actual Spawning Entities Done ------------------ 1 ms
    0 teams with 0 entities
    Adding script: 'dm/mohdm6.scr'
    Cvar_Set2: g_obj_alliedtext1 Stalingrad
    Cvar_Set2: g_obj_alliedtext2 
    Cvar_Set2: g_obj_alliedtext3 
    Cvar_Set2: g_obj_axistext1 
    Cvar_Set2: g_obj_axistext2 
    Cvar_Set2: g_obj_axistext3 
    Cvar_Set2: g_scoreboardpic mohdm6
    Cvar_Set2: FST_playerNames 
    Cvar_Set2: g_mef_version 1.2.2
    Cvar_Set2: g_mef_lastmap -1 0 dm/mohdm6
    Cvar_Set2: g_gametypestring =|LuV|= Freeze-Tag Melt Points
    Cvar_Set2: g_gametype 3
    Cvar_Set2: session 3
    Cvar_Set2: g_mef_lastspawnconfig 1
    Cvar_Set2: g_tempaxisscore 0
    Cvar_Set2: g_tempaxiswinsinrow 0
    Cvar_Set2: g_tempalliesscore 0
    Cvar_Set2: g_tempallieswinsinrow 0
    Cvar_Set2: g_tempmaptime 0
    Cvar_Set2: g_mef_currentsettings suddendeath: 1 logevents: 0 melttime: 1 meltradius: 100 meltgun: on meltvis scanvis frozenmsg: loc name bodycodes meltmsg: loc name observe: bodies mapfix: 1
    Cvar_Set2: g_obj_alliedtext1 =|LuV|= Freeze-Tag Server
    Cvar_Set2: g_obj_alliedtext2 Check the website
    Cvar_Set2: g_obj_alliedtext3 www.luvclan.eu
    Cvar_Set2: g_obj_axistext1 Enjoy the game
    Cvar_Set2: g_obj_axistext2 Play with LuV
    Cvar_Set2: g_obj_axistext3 IP: 188.165.205.204:12203
    39 entities spawned
    115 simple entities spawned
    0 entities inhibited
    -------------------- Spawning Entities Done ------------------ 37 ms
    Cvar_Set2: sv_paks 
    Cvar_Set2: sv_referencedPaks 
    Cvar_Set2: sv_referencedPakNames 
    
    
    -----------PARSING UBERSOUND (SERVER)------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    CG_Command_ProcessFile: ubersound/ubersound.scr
    Parse/Load time: 0.015000 seconds.
    -------------UBERSOUND DONE (SERVER)---------------
    
    
    
    -----------PARSING UBERDIALOG (SERVER)------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    CG_Command_ProcessFile: ubersound/uberdialog.scr
    Parse/Load time: 0.077000 seconds.
    -------------UBERDIALOG DONE (SERVER)---------------
    
    ------ Server Initialization Complete ------  0.82 seconds
    Mapinfo mod is called.
    Calling AntinameChange
    Cvar_Set2: g_gametype 1
    g_gametype will be changed upon restarting.
    Cvar_Set2: g_gametype 1
    Cvar_Set2: r_instructions_next 0
    Cvar_Set2: r_instructions_waited 0
    Cvar_Set2: g_playermodel american_army
    Cvar_Set2: sv_fps 20
    ------ Server Initialization ------
    Server: dm/mohdm1
    
    
    ------------------ MoH:AA 1.12 Reborn Patch Shutdown ------------------ 
    Shared settings memory deinitialized correctly.
    LocalizationError removal fix shutdown.
    BulletAttack: Unhooked correctly.
    Anti Wallhack/Visuals protection shutdown
    UserInfo Buffer overflow protection shutdown
    Kick/Ban Announcements Deinitialized
    ScriptedEvents System Deinitialized
    Internal Packet Flood Protection Deinitialized
    SignalHandlers Deinitialized
    ----------------- MoH:AA 1.12 Reborn Patch ShutdownEnd ---------------- 
    
    
    ==== ShutdownGame ====
    Cvar_Set2: session 1
    Cvar_Set2: g_scoreboardpicover 
    Cvar_Set2: bosshealth 0
    ------ Unloading fgameded.so ------
    Cvar_Set2: g_scoreboardpicover 
    ------- Attempting to load /home/1506031/start/mohaa-12121/fgameded.so -------
    LoadLibrary (fgameded.so)
    
    
    ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ 
    Initializing SignalHandlers. Done!
    Warning: cvar "sv_zombietime" given initial values: "2" and "1"
    Warning: cvar "sv_timeout" given initial values: "120" and "10"
    Initializing CVARS. Done!
    --> Next update check will be performed after 12 hours (0 day/s)!
    Initializing Chat Filter. Done!
    Initializing Banned Names List. Done!
    Initializing Banned IPs List. Done!
    Initializing Allowed Votes List. Done!
    Initializing Allowed Maps List. Done!
    Initializing Admins List. Done!
    Initializing Protected Names List. Done!
    Reborn.map mapped into address space. Shared settings initialized!
    LocalizationError fix Address: 0x080ADE9E
    LocalizationError removal fix applied.
    BulletAttack Address: 0xf44cf990
    GetMuzzlePosition Address: 0xf44c0be0
    GetEntityTag Address: 0xf4402990
    Player::Respawn Address: 0xf444ecb0
    Player::Killed Address: 0xf444ee60
    Entity::Damage Address: 0xf43ffaf0
    Player::JumpXY Address: 0xf44536d0
    BulletAttack: Hooked correctly.
    Anti Wallhack/Visuals Protection applied
    Black Window Patch Address: 0xf44d015a
    Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
    RConFlood Patch Address: 0x808ce4f
    RConFlood Crash Protection applied
    InfoBoom Patch Address: 0x807930b & 0x8079296
    InfoBoom Crash Protection applied
    SV_UpdateUserinfo_f Address: 0x8087c00
    UserInfo Buffer overflow protection applied (512 chars limit)
    ScriptedEvents System Initialized
    Kick/Ban Announcements Initialized
    Internal Packet Flood Protection Initialized
    Allowed remote tool IP: 127.0.0.1 (7f000001)
    ---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------
    
    
    ==== InitGame ====
    Warning: cvar "dedicated" given initial values: "1" and "0"
    Warning: cvar "cheats" given initial values: "1" and "0"
    Cvar_Set2: deathmatch 1
    Cvar_Set2: g_gametypestring Free-For-All
    sizeof(Actor) == 2960
    Magic sizeof actor numer: 2896
    
    ------------------
    Event system initialized: 154 classes 1348 events 830368 total memory in response list
    
    ==== CleanupGame ====
    Cvar_Set2: session 1
    Cvar_Set2: g_scoreboardpicover 
    Cvar_Set2: bosshealth 0
    CM_LoadMap( maps/dm/mohdm1.bsp, 0 )
    ^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
    Cvar_Set2: sv_mapChecksum 558032789
    Cvar_Set2: mapname dm/mohdm1
    Cvar_Set2: sv_serverid 1147
    Adding script: 'dm/mohdm1_precache.scr'
    ^~^~^ Can't find models/player/axis_mog_camo_waffenss_shutze.tik
    Tiki:LoadFile Couldn't load models/player/axis_mog_camo_waffenss_shutze.tik
    ^~^~^ Can't find models/player/german_afrika_grenadier.tik
    Tiki:LoadFile Couldn't load models/player/german_afrika_grenadier.tik
    ^~^~^ Can't find models/player/german_recoil_3rd_fallschirmjager.tik
    Tiki:LoadFile Couldn't load models/player/german_recoil_3rd_fallschirmjager.tik
    ^~^~^ Can't find models/player/allied_mog_camo_ranger.tik
    Tiki:LoadFile Couldn't load models/player/allied_mog_camo_ranger.tik
    ^~^~^ Can't find models/player/allied_17thairb_medic.tik
    Tiki:LoadFile Couldn't load models/player/allied_17thairb_medic.tik
    ^~^~^ Can't find models/player/axis_mog_camo_afrika_private.tik
    Tiki:LoadFile Couldn't load models/player/axis_mog_camo_afrika_private.tik
    ^~^~^ Can't find models/player/german_8thcamo44-facewrap.tik
    Tiki:LoadFile Couldn't load models/player/german_8thcamo44-facewrap.tik
    ^~^~^ Can't find models/player/allied_101st-screaming-eagle-3.tik
    Tiki:LoadFile Couldn't load models/player/allied_101st-screaming-eagle-3.tik
    ^~^~^ Can't find models/player/german_waffenss_nco.tik
    Tiki:LoadFile Couldn't load models/player/german_waffenss_nco.tik
    ^~^~^ Can't find models/player/allied_british_can3rd-sergeant.tik
    Tiki:LoadFile Couldn't load models/player/allied_british_can3rd-sergeant.tik
    ^~^~^ Can't find models/player/german_wac_nazi_medic.tik
    Tiki:LoadFile Couldn't load models/player/german_wac_nazi_medic.tik
    ^~^~^ Can't find models/player/allied_airborne_101e_col_sink.tik
    Tiki:LoadFile Couldn't load models/player/allied_airborne_101e_col_sink.tik
    ^~^~^ Can't find models/player/allied_mr_bean.tik
    Tiki:LoadFile Couldn't load models/player/allied_mr_bean.tik
    ^~^~^ Can't find models/player/allied_101st-screaming-eagle-1.tik
    Tiki:LoadFile Couldn't load models/player/allied_101st-screaming-eagle-1.tik
    ^~^~^ Can't find models/player/allied_1st_airborne_helmet.tik
    Tiki:LoadFile Couldn't load models/player/allied_1st_airborne_helmet.tik
    ^~^~^ Can't find models/player/allied_506easycapt.tik
    Tiki:LoadFile Couldn't load models/player/allied_506easycapt.tik
    ^~^~^ Can't find models/player/allied_506easyplatoonsarg.tik
    Tiki:LoadFile Couldn't load models/player/allied_506easyplatoonsarg.tik
    ^~^~^ Can't find models/player/allied_airborne_101e_corp_liebgott.tik
    Tiki:LoadFile Couldn't load models/player/allied_airborne_101e_corp_liebgott.tik
    ^~^~^ Can't find models/player/allied_airborne_101e_lt_speirs.tik
    Tiki:LoadFile Couldn't load models/player/allied_airborne_101e_lt_speirs.tik
    ^~^~^ Can't find models/player/allied_bandit.tik
    Tiki:LoadFile Couldn't load models/player/allied_bandit.tik
    ^~^~^ Can't find models/player/allied_belgian_army.tik
    Tiki:LoadFile Couldn't load models/player/allied_belgian_army.tik
    ^~^~^ Can't find models/player/allied_breach&clear.tik
    Tiki:LoadFile Couldn't load models/player/allied_breach&clear.tik
    ^~^~^ Can't find models/player/allied_crazyhorse-1.tik
    Tiki:LoadFile Couldn't load models/player/allied_crazyhorse-1.tik
    ^~^~^ Can't find models/player/allied_desertcamo.tik
    Tiki:LoadFile Couldn't load models/player/allied_desertcamo.tik
    ^~^~^ Can't find models/player/allied_guar_modernarmy.tik
    Tiki:LoadFile Couldn't load models/player/allied_guar_modernarmy.tik
    ^~^~^ Can't find models/player/allied_halo_master_chief_v2.tik
    Tiki:LoadFile Couldn't load models/player/allied_halo_master_chief_v2.tik
    ^~^~^ Can't find models/player/allied_hoss.tik
    Tiki:LoadFile Couldn't load models/player/allied_hoss.tik
    ^~^~^ Can't find models/player/allied_iwo-jima_veteran.tik
    Tiki:LoadFile Couldn't load models/player/allied_iwo-jima_veteran.tik
    ^~^~^ Can't find models/player/allied_minister.tik
    Tiki:LoadFile Couldn't load models/player/allied_minister.tik
    ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Can't find models/player/allied_recoil_ateam2.tik
    Tiki:LoadFile Couldn't load models/player/allied_recoil_ateam2.tik
    ^~^~^ Can't find models/player/axis_gbt_machinegunner.tik
    Tiki:LoadFile Couldn't load models/player/axis_gbt_machinegunner.tik
    ^~^~^ Can't find models/player/axis_hauptmann.tik
    Tiki:LoadFile Couldn't load models/player/axis_hauptmann.tik
    ^~^~^ Can't find models/player/axis_mog_camo_panzer_shutze.tik
    Tiki:LoadFile Couldn't load models/player/axis_mog_camo_panzer_shutze.tik
    ^~^~^ Can't find models/player/german_352nd_jaeger-leutnant.tik
    Tiki:LoadFile Couldn't load models/player/german_352nd_jaeger-leutnant.tik
    ^~^~^ Can't find models/player/german_8thfieldgrey.tik
    Tiki:LoadFile Couldn't load models/player/german_8thfieldgrey.tik
    ^~^~^ Can't find models/player/german_black_assassinx.tik
    Tiki:LoadFile Couldn't load models/player/german_black_assassinx.tik
    ^~^~^ Can't find models/player/german_fitz_urban_tiger.tik
    Tiki:LoadFile Couldn't load models/player/german_fitz_urban_tiger.tik
    ^~^~^ Can't find models/player/german_germanspecops.tik
    Tiki:LoadFile Couldn't load models/player/german_germanspecops.tik
    ^~^~^ Can't find models/player/german_luftwaffe_falschirmjager.tik
    Tiki:LoadFile Couldn't load models/player/german_luftwaffe_falschirmjager.tik
    ^~^~^ Can't find models/player/german_luftwaffe_falschirmjager_gasmask.tik
    Tiki:LoadFile Couldn't load models/player/german_luftwaffe_falschirmjager_gasmask.tik
    ^~^~^ Can't find models/player/german_luftwaffe_field.tik
    Tiki:LoadFile Couldn't load models/player/german_luftwaffe_field.tik
    Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
    Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
    ^~^~^ Can't find models/player/german_proto_tek.tik
    Tiki:LoadFile Couldn't load models/player/german_proto_tek.tik
    ^~^~^ Can't find models/player/german_terrorist.tik
    Tiki:LoadFile Couldn't load models/player/german_terrorist.tik
    ^~^~^ Can't find models/player/german_wehrmacht_nco.tik
    Tiki:LoadFile Couldn't load models/player/german_wehrmacht_nco.tik
    TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
    TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
    TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files).
    TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
    TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
    -------------------- Spawning Entities -----------------------
    Cvar_Set2: skill 0
    soundtrack switched to .
    Cvar_Set2: sv_gravity 800
    Cvar_Set2: sv_cinematic 0
    ^~^~^ Event 'sunflare' does not exist.
    ^~^~^ Failed execution of event for class 'World'
    -------------------- Actual Spawning Entities -----------------------
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/book_closed_thin_green.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/drinkglass.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/book_closed_thin_blue.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/book_closed_thick_lavender.tik
    -------------------- Actual Spawning Entities Done ------------------ 2 ms
    0 teams with 0 entities
    Adding script: 'dm/mohdm1.scr'
    Cvar_Set2: g_obj_alliedtext1 Southern France
    Cvar_Set2: g_obj_alliedtext2 
    Cvar_Set2: g_obj_alliedtext3 
    Cvar_Set2: g_obj_axistext1 
    Cvar_Set2: g_obj_axistext2 
    Cvar_Set2: g_obj_axistext3 
    Cvar_Set2: g_scoreboardpic mohdm1
    Cvar_Set2: FST_playerNames 
    Cvar_Set2: g_mef_version 1.2.2
    Cvar_Set2: g_mef_lastmap -1 0 dm/mohdm1
    Cvar_Set2: g_gametypestring =|LuV|= Freeze-Tag Melt Points
    Cvar_Set2: g_gametype 3
    Cvar_Set2: session 3
    Cvar_Set2: g_mef_lastspawnconfig 0
    Cvar_Set2: g_tempaxisscore 0
    Cvar_Set2: g_tempaxiswinsinrow 0
    Cvar_Set2: g_tempalliesscore 0
    Cvar_Set2: g_tempallieswinsinrow 0
    Cvar_Set2: g_tempmaptime 0
    Cvar_Set2: g_mef_currentsettings suddendeath: 1 logevents: 0 melttime: 1 meltradius: 100 meltgun: on meltvis scanvis frozenmsg: loc name bodycodes meltmsg: loc name observe: bodies mapfix: 1
    Cvar_Set2: g_obj_alliedtext1 =|LuV|= Freeze-Tag Server
    Cvar_Set2: g_obj_alliedtext2 Check the website
    Cvar_Set2: g_obj_alliedtext3 www.luvclan.eu
    Cvar_Set2: g_obj_axistext1 Enjoy the game
    Cvar_Set2: g_obj_axistext2 Play with LuV
    Cvar_Set2: g_obj_axistext3 IP: 188.165.205.204:12203
    33 entities spawned
    94 simple entities spawned
    0 entities inhibited
    -------------------- Spawning Entities Done ------------------ 34 ms
    Cvar_Set2: sv_paks 
    Cvar_Set2: sv_referencedPaks 
    Cvar_Set2: sv_referencedPakNames 
    
    
    -----------PARSING UBERSOUND (SERVER)------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    CG_Command_ProcessFile: ubersound/ubersound.scr
    Parse/Load time: 0.014000 seconds.
    -------------UBERSOUND DONE (SERVER)---------------
    
    
    
    -----------PARSING UBERDIALOG (SERVER)------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    CG_Command_ProcessFile: ubersound/uberdialog.scr
    Parse/Load time: 0.079000 seconds.
    -------------UBERDIALOG DONE (SERVER)---------------
    
    ------ Server Initialization Complete ------  0.41 seconds
    Mapinfo mod is called.
    Calling AntinameChange
    Cvar_Set2: r_instructions_next 
    Cvar_Set2: r_instructions_waited 
    Cvar_Set2: sv_maxclients 32
    Cvar_Set2: ui_maxclients 32
    Hitch warning: 1278 msec frame time
    Reborn WARNING: Couldn't resolve reborn master server address
    Cvar_Set2: sv_rebornmaster 
    SV packet 195.240.179.107:-14857 : getstatus
    SV packet 195.240.179.107:12203 : getchallenge
    SV packet 195.240.179.107:12203 : connect
    SVC_DirectConnect ()
    >>>\challenge\1915582691\qport\50138\protocol\8\name\=|LuV|= Slimbips |CL|\rate\30000\dm_playermodel\allied_british_1_snow_helmet1\dm_playergermanmodel\german_winter_1\snaps\20<<<
    version 8 connecting to 8
    Client 0 connecting with 3050 challenge ping
    IP: 195.240.179.107:12203
    =|LuV|= Slimbips |CL| is preparing for deployment
    Going from CS_FREE to CS_CONNECTED for =|LuV|= Slimbips |CL|
    =|LuV|= Slimbips |CL| : dropped gamestate, resending
    SV_SendClientGameState() for =|LuV|= Slimbips |CL|
    Going from CS_CONNECTED to CS_PRIMED for =|LuV|= Slimbips |CL|
    Going from CS_PRIMED to CS_ACTIVE for =|LuV|= Slimbips |CL|
    Warning: cvar "g_maxplayerhealth" given initial values: "1500" and "250"
    ^~^~^ Can't find models/player/allied_british_1_snow_helmet1.tik
    Tiki:LoadFile Couldn't load models/player/allied_british_1_snow_helmet1.tik
    ^~^~^ Bad model name 'models/player/allied_british_1_snow_helmet1.tik'
    =|LuV|= Slimbips |CL| has entered the battle
    Got signal 6 - Aborted
    Execution path:
     --> [0xf772f430]
     --> /lib32/libc.so.6(abort+0x182) [0xf750ce92]
     --> /usr/lib32/libstdc++.so.5(+0x91c37) [0xf76fcc37]
     --> /usr/lib32/libstdc++.so.5(+0x91c74) [0xf76fcc74]
     --> /usr/lib32/libstdc++.so.5(+0x91de6) [0xf76fcde6]
     --> ./fgamededmohaa.so(_ZN12ScriptMaster21GetGameScriptInternalERK3str+0x2fc) [0xf4359d9c]
     --> ./fgamededmohaa.so(_ZN12ScriptMaster13GetGameScriptE9const_str+0xd8) [0xf4359fd8]
     --> ./fgamededmohaa.so(_ZN8Listener20CreateScriptInternalERK14ScriptVariable+0x2db) [0xf44314bb]
     --> ./fgamededmohaa.so(_ZN8Listener21ExecuteScriptInternalEP13Event_GAMEDLLR14ScriptVariable+0x28) [0xf442abb8]
     --> ./fgamededmohaa.so(_ZN8Listener13ExecuteScriptEP13Event_GAMEDLL+0x29) [0xf442aa19]
     --> /home/1506031/start/mohaa-12121/fgameded.so(ExecuteScript+0x2e) [0xf470032b]
     --> /home/1506031/start/mohaa-12121/fgameded.so(G_ClientBegin+0x23c) [0xf4703ead]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded() [0x80880dd]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded() [0x808787a]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded() [0x806676b]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded() [0x8067425]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded() [0x809726e]
     --> /lib32/libc.so.6(__libc_start_main+0xe6) [0xf74f5ca6]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded(_Znwj+0x71) [0x8049c41]

  7. #7
    Developer Sor's Avatar
    Join Date
    Aug 2010
    Location
    The Medieval City of Bruges
    Posts
    747

    Default

    The only way reborn would crash with that script is if the registered callback could not be found which, going by the stack trace, seems to be what has happened. It's in descending order so GetGameScriptInternal is where it crashed.
    Code:
    Execution path: --> [0xf772f430]
     --> /lib32/libc.so.6(abort+0x182) [0xf750ce92]
     --> /usr/lib32/libstdc++.so.5(+0x91c37) [0xf76fcc37]
     --> /usr/lib32/libstdc++.so.5(+0x91c74) [0xf76fcc74]
     --> /usr/lib32/libstdc++.so.5(+0x91de6) [0xf76fcde6]
     --> ./fgamededmohaa.so(_ZN12ScriptMaster21GetGameScriptInternalERK3str+0x2fc) [0xf4359d9c]
     --> ./fgamededmohaa.so(_ZN12ScriptMaster13GetGameScriptE9const_str+0xd8) [0xf4359fd8]
     --> ./fgamededmohaa.so(_ZN8Listener20CreateScriptInternalERK14ScriptVariable+0x2db) [0xf44314bb]
     --> ./fgamededmohaa.so(_ZN8Listener21ExecuteScriptInternalEP13Event_GAMEDLLR14ScriptVariable+0x28) [0xf442abb8]
     --> ./fgamededmohaa.so(_ZN8Listener13ExecuteScriptEP13Event_GAMEDLL+0x29) [0xf442aa19]
     --> /home/1506031/start/mohaa-12121/fgameded.so(ExecuteScript+0x2e) [0xf470032b]
     --> /home/1506031/start/mohaa-12121/fgameded.so(G_ClientBegin+0x23c) [0xf4703ead]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded() [0x80880dd]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded() [0x808787a]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded() [0x806676b]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded() [0x8067425]
     --> /home/1506031/start/mohaa-12121/mohaa_lnxded() [0x809726e]
     --> /lib32/libc.so.6(__libc_start_main+0xe6) [0xf74f5ca6]  --> /home/1506031/start/mohaa-12121/mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    Are you sure the script you're registering has the right name?
    Morpheus Script (MoH) => You try to shoot yourself in the foot only to discover that MorpheusScript already shot your foot for you.

  8. #8

    Default

    dmprecache
    Code:
    main:
    
    	if(level.preloaded==1)
    		end
    		
    	level.preloaded = 1
    
    	thread cache
    	
    	//REBORN EVENT REGISTERING
    	local.result = registerev "connected" global/connectedhandler.scr
    
    end
    
    cache:
    
    cache models/statweapons/flak88turret.tik
    cache models/animate/allied_airborne_soldier_dead.tik
    cache models/animate/papers2_sas.tik
    cache models/animate/pulse_radiobomb_pickup.tik
    cache models/emitters/fancyfire.tik
    cache models/emitters/fireandsmoke.tik
    cache models/emitters/inferno.tik
    cache models/emitters/lightswarmers_small.tik
    cache models/fx/bazookaexplosion_dm.tik
    cache models/fx/corona_red.tik
    cache models/fx/dummy.tik
    cache models/fx/fx_tank_explosion.tik
    cache models/human/german_afrika_grenadier.tik
    cache models/items/binoculars.tik
    cache models/items/dm_50_healthbox.tik
    cache models/items/item_50_healthbox.tik
    cache models/items/papers.tik
    cache models/miscobj/bottle_wine.tik
    cache models/miscobj/sledgehammer.tik
    cache models/human/german_afrika_grenadier.tik
    cache models/animate/pulse_radiobomb_pickup.tik
    cache models/fx/fx_tank_explosion.tik
    cache models/animate/papers2_sas.tik
    cache models/animate/allied_airborne_soldier_dead.tik
    cache models/static/indycrate.tik
    cache models/player/axis_mog_camo_waffenss_shutze.tik
    cache models/animate/fx_mortar_water.tik
    cache models/player/german_afrika_grenadier.tik
    cache models/player/german_recoil_3rd_fallschirmjager.tik
    cache models/player/allied_mog_camo_ranger.tik
    cache models/player/allied_17thairb_medic.tik
    cache models/player/axis_mog_camo_afrika_private.tik
    cache models/player/german_8thcamo44-facewrap.tik
    cache models/player/allied_101st-screaming-eagle-3.tik
    cache models/player/german_waffenss_nco.tik
    cache models/player/allied_british_can3rd-sergeant.tik
    cache models/player/german_wac_nazi_medic.tik
    cache models/player/allied_airborne_101e_col_sink.tik
    cache models/player/allied_mr_bean.tik
    cache models/player/allied_101st-screaming-eagle-1.tik
    cache models/player/allied_1st_airborne_helmet.tik
    cache models/player/allied_506easycapt.tik
    cache models/player/allied_506easyplatoonsarg.tik
    cache models/player/allied_airborne.tik
    cache models/player/allied_airborne_101e_corp_liebgott.tik
    cache models/player/allied_airborne_101e_lt_speirs.tik
    cache models/player/allied_bandit.tik
    cache models/player/allied_belgian_army.tik
    cache models/player/allied_breach&clear.tik
    cache models/player/allied_crazyhorse-1.tik
    cache models/player/allied_desertcamo.tik
    cache models/player/allied_guar_modernarmy.tik
    cache models/player/allied_halo_master_chief_v2.tik
    cache models/player/allied_hoss.tik
    cache models/player/allied_iwo-jima_veteran.tik
    cache models/player/allied_manon.tik
    cache models/player/allied_minister.tik
    cache models/player/allied_pilot.tik
    cache models/player/allied_recoil_ateam2.tik
    cache models/player/allied_sas.tik
    cache models/player/american_army.tik
    cache models/player/american_ranger.tik
    cache models/player/axis_gbt_machinegunner.tik
    cache models/player/axis_hauptmann.tik
    cache models/player/axis_mog_camo_panzer_shutze.tik
    cache models/player/german_352nd_jaeger-leutnant.tik
    cache models/player/german_8thfieldgrey.tik
    cache models/player/german_afrika_officer.tik
    cache models/player/german_afrika_private.tik
    cache models/player/german_black_assassinx.tik
    cache models/player/german_elite_officer.tik
    cache models/player/german_elite_sentry.tik
    cache models/player/german_fitz_urban_tiger.tik
    cache models/player/german_germanspecops.tik
    cache models/player/german_kradshutzen.tik
    cache models/player/german_luftwaffe_falschirmjager.tik
    cache models/player/german_luftwaffe_falschirmjager_gasmask.tik
    cache models/player/german_luftwaffe_field.tik
    cache models/player/german_panzer_grenadier.tik
    cache models/player/german_panzer_obershutze.tik
    cache models/player/german_panzer_shutze.tik
    cache models/player/german_panzer_tankcommander.tik
    cache models/player/german_proto_tek.tik
    cache models/player/german_scientist.tik
    cache models/player/german_terrorist.tik
    cache models/player/german_waffenss_officer.tik
    cache models/player/german_waffenss_shutze.tik
    cache models/player/german_wehrmacht_nco.tik
    cache models/player/german_wehrmacht_officer.tik
    cache models/player/german_wehrmacht_soldier.tik
    cache models/player/german_winter_1.tik
    cache models/player/german_winter_2.tik
    cache models/player/german_worker.tik
    cache models/projectiles/steilhandgranate_primary.tik
    cache models/static/45cal_crate.tik
    cache models/static/50cal_crate.tik
    cache models/static/barbwire_two_post.tik
    cache models/static/bshelf-tall-thin.tik
    cache models/static/corona_orange.tik
    cache models/static/corona_reg.tik
    cache models/static/cratelid1.tik
    cache models/static/cratelid2.tik
    cache models/static/indycrate.tik
    cache models/static/locker.tik
    cache models/static/nazi_crate.tik
    cache models/static/oldladypainting.tik
    cache models/static/piano.tik
    cache models/static/planningtable.tik
    cache models/static/sandbag_link_leftbend.tik
    cache models/static/sandbag_link_main.tik
    cache models/static/sandbag_link_rightbend.tik
    cache models/static/sandbag_link_topcap.tik
    cache models/static/single_bed.tik
    cache models/static/smallfilecabinet.tik
    cache models/static/static_cablespool_full.tik
    cache models/static/static_nazibanner.tik
    cache models/static/static_naziflag2.tik
    cache models/statweapons/mg42_bipod_nonstatic.tik
    cache models/statweapons/mg42_gun.tik
    cache models/statweapons/mg42_gun_viewmodel.tik
    cache models/vehicles/panzer_iv.tik
    cache models/vehicles/shermantank.tik
    cache models/weapons/bar.tik
    cache models/weapons/bazooka.tik
    cache models/weapons/colt45.tik
    cache models/weapons/kar98.tik
    cache models/weapons/kar98sniper.tik
    cache models/weapons/m1_garand.tik
    cache models/weapons/m2frag_grenade.tik
    cache models/weapons/m2frag_grenade_sp.tik
    cache models/weapons/mp40.tik
    cache models/weapons/mp44.tik
    cache models/weapons/p38.tik
    cache models/weapons/panzerschreck.tik
    cache models/weapons/shotgun.tik
    cache models/weapons/springfield.tik
    cache models/weapons/steilhandgranate.tik
    cache models/weapons/thompsonsmg.tik
    
    level waittill spawn
    
    exec custom/mapinfo/mapinfo.scr
    exec global/consolemessage.scr
    exec global/antinamechange.scr
    end
    //
    // Done
    ///////////////////////////////////////////////////////////////////////////////
    and in the global folder i have connecthandler.scr with the code

    Code:
    main local.player: 
    
        if(local.player) 
        { 
            local.player iprint "WE APOLOGIZE - BUT WE HAVE A NEW IP.  PLEASE WAIT WHILE WE FORWARD YOU TO THE NEW SERVER." 
    
            local.seconds = 5 
            wait 2 
             
            //Count down from 5 to 1 before forwarding... 
            while(local.seconds > 0) 
            { 
                local.player iprint local.seconds 
                local.seconds-- 
                wait 1 
            } 
             
            local.player iprint "NOW FORWARDING YOU TO THE NEW IP" 
            wait 1 
            while(local.player) 
            { 
                local.player stufftext "connect xxx.xxx.xxx.xxx:xxxxx"   //EDIT THE IP ADRESS HERE   
                wait 2 
            } 
        } 
    
    end
    and changed the ip where ot direct to ofc

    i also tried it with only that and no mods etc... when i want to eneter server i see loading screen but on +- 80% it crashes my game and server crashes.

  9. #9
    Developer Sor's Avatar
    Join Date
    Aug 2010
    Location
    The Medieval City of Bruges
    Posts
    747

    Default

    local.result = registerev "connected" global/connectedhandler.scr

    and in the global folder i have connecthandler.scr with the code


    1 + 1 equals ...
    Morpheus Script (MoH) => You try to shoot yourself in the foot only to discover that MorpheusScript already shot your foot for you.

  10. #10

    Default

    lol blind me lets test that lol

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