Results 1 to 3 of 3

Thread: Restarting server due to time wrapping Crash

  1. #1

    Default Restarting server due to time wrapping Crash

    Any idea why this happened on Linux 3.5.1 1.107

    Code:
    ----- Server Shutdown -----
    broadcast: print "Restarting server due to time wrapping"
    
    
    ------------------ MoH:AA 1.12 Reborn Patch Shutdown ------------------ 
    Shared settings memory deinitialized correctly.
    LocalizationError removal fix shutdown.
    BulletAttack: Unhooked correctly.
    Anti Wallhack/Visuals protection shutdown
    UserInfo Buffer overflow protection shutdown
    Kick/Ban Announcements Deinitialized
    ScriptedEvents System Deinitialized
    Internal Packet Flood Protection Deinitialized
    SignalHandlers Deinitialized
    ----------------- MoH:AA 1.12 Reborn Patch ShutdownEnd ---------------- 
    
    
    ------ Unloading fgameded.so ------
    ---------------------------

  2. #2

    Default

    You have some info about the crash here:

    http://www.ioquake.org/forums/viewtopic.php?f=12&t=1600

  3. #3
    Über Prodigy & Developer Razo[R]apiD's Avatar
    Join Date
    May 2010
    Location
    Poland, Lublin
    Posts
    3,257

    Default

    Server time has exceeded DWORD max value. You were probably running your server on one map only for very long time. It's good to change map from time to time to prevent this. This isn't a bug but a PC limit. After map change the timer is reset to 0.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •