hey guys my war server is locking up when the round ends. (score board stays on screen for ever)
And my admin menu that works by exec .cfg's stop working
console just says executing Hunt.cfg then nothing happens.
server has latest binary's
3.5 patch
3.9 game server protector
sv_packetantiflood 0 in server.cfg
my other 2 servers have the same setup with no problems. apart from some different mods but i never had probles b4 with the mods we have.
the server with the problems needed the binarys to stop the crashing where as the other 2 didnt need the binarys not sure if that means anything to you.
in the logs i notice it rejects join requests as server is full at 9 slots when the server is somthing like 24 slots...
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: obj/stlo
LoadLibrary (main/gamex86.dll)
------------------
Event system initialized: 154 classes 1348 events 830368 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/obj/stlo.bsp, 0 )
^~^~^ Can't find textures/mohtest/joist.tga
^~^~^ Can't find textures/misc_outside/nu_grass_set2_sp.tga
^~^~^ Can't find textures/general_structure/jh_adobwalltall1.tga
^~^~^ Can't find textures/interior/manor_woodfloor.tga
^~^~^ Can't find textures/general_structure/jh_conc2.tga
^~^~^ Can't find textures/general_structure/jh_adobwalltall1a.tga
^~^~^ Can't find textures/interior/sp_carpet_townhall.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 2 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/pulse_explosive.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88base.tik
0 teams with 0 entities
Adding script: 'obj/stlo.scr'
TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
23 entities spawned
54 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 956 ms
-----------PARSING UBERSOUND (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.054000 seconds.
-------------UBERSOUND DONE (SERVER)---------------
-----------PARSING UBERDIALOG (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.212000 seconds.
-------------UBERDIALOG DONE (SERVER)---------------
------ Server Initialization Complete ------ 1.61 seconds
soundtrack switched to music/obj_team1.mus.
playing music/obj_team1.mus
music set to normal with fallback normal
Loading Ambient.scr
execing obj.cfg
broadcast: print "console: <<< Changing Gametype: [Objective] >>>\n"
SV packet 81.210.235.138:7130 : getstatus
Hitch warning: 1620 msec frame time
SV packet 31.176.155.134:12203 : getchallenge
SV packet 86.24.149.105:7130 : getstatus
SV packet 31.176.155.134:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1116417412\qport\23819\protocol\8\rate\30000\dm_playergermanmodel\german_winter_2\name\Yakuza! HoaLongNu\snaps\20\password\b2kwar\dm_playermodel\american_army<<<
version 8 connecting to 8
Client 0 connecting with 100 challenge ping
IP: 31.176.155.134:12203
Yakuza! HoaLongNu is preparing for deployment
Going from CS_FREE to CS_CONNECTED for Yakuza! HoaLongNu
SV packet 31.176.191.61:12203 : getchallenge
SV packet 177.145.66.158:-967 : getstatus
SV packet 31.176.191.61:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1881102011\qport\13640\protocol\8\dm_playergermanmodel\german_winter_1\dm_playermodel\allied_airborne\rate\30000\name\Yakuza! Hiroshima\snaps\20\password\b2kwar<<<
version 8 connecting to 8
Client 1 connecting with 50 challenge ping
IP: 31.176.191.61:12203
Yakuza! Hiroshima is preparing for deployment
Going from CS_FREE to CS_CONNECTED for Yakuza! Hiroshima
Yakuza! HoaLongNu : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! HoaLongNu
Going from CS_CONNECTED to CS_PRIMED for Yakuza! HoaLongNu
Yakuza! Hiroshima : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! Hiroshima
Going from CS_CONNECTED to CS_PRIMED for Yakuza! Hiroshima
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.133.146:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for Yakuza! Hiroshima
Yakuza! Hiroshima has entered the battle
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for Yakuza! HoaLongNu
Yakuza! HoaLongNu has entered the battle
SV packet 77.239.2.163:12203 : getchallenge
SV packet 77.239.2.163:12203 : connect
SVC_DirectConnect ()
>>>\challenge\2052745877\qport\60668\protocol\8\dm_playermodel\allied_Pilot\dm_playergermanmodel\german_panzer_obershutze\name\Yakuza! YakushijiTenzen\rate\5000\snaps\20\password\b2kwar<<<
version 8 connecting to 8
Client 2 connecting with 50 challenge ping
IP: 77.239.2.163:12203
Yakuza! YakushijiTenzen is preparing for deployment
Going from CS_FREE to CS_CONNECTED for Yakuza! YakushijiTenzen
Yakuza! YakushijiTenzen : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! YakushijiTenzen
Going from CS_CONNECTED to CS_PRIMED for Yakuza! YakushijiTenzen
SV packet 81.210.235.138:7130 : getstatus
SV packet 77.239.4.190:12203 : getchallenge
SV packet 94.215.164.172:7130 : getstatus
SV packet 77.239.4.190:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1158221294\qport\47223\protocol\8\dm_playergermanmodel\german_worker\rate\20000\name\Yakuza! Kamikaze\dm_playermodel\allied_airborne\snaps\20\password\b2kwar<<<
version 8 connecting to 8
Client 3 connecting with 100 challenge ping
IP: 77.239.4.190:12203
Yakuza! Kamikaze is preparing for deployment
Going from CS_FREE to CS_CONNECTED for Yakuza! Kamikaze
Yakuza! Kamikaze : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! Kamikaze
Going from CS_CONNECTED to CS_PRIMED for Yakuza! Kamikaze
SV packet 94.215.164.172:7130 : getstatus
SV packet 90.221.117.35:-11497 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 86.24.133.146:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 82.7.157.12:-8653 : getstatus
Going from CS_PRIMED to CS_ACTIVE for Yakuza! Kamikaze
Yakuza! Kamikaze has entered the battle
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_winter_2.tik
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for Yakuza! YakushijiTenzen
Yakuza! YakushijiTenzen has entered the battle
SV packet 94.215.164.172:7130 : getstatus
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_winter_1.tik
client text ignored for Yakuza! Hiroshima
SV packet 86.24.133.146:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 90.221.117.35:12203 : getchallenge
SV packet 90.221.117.35:12203 : connect
SVC_DirectConnect ()
>>>\challenge\2146768725\qport\5747\protocol\8\dm_playergermanmodel\german_Worker\dm_playermodel\allied_manon\name\-=|B2K|=-blaz!ng [SA]\rate\25000\snaps\20\password\b2kwar<<<
version 8 connecting to 8
Client 4 connecting with 50 challenge ping
IP: 90.221.117.35:12203
-=|B2K|=-blaz!ng [SA] is preparing for deployment
Going from CS_FREE to CS_CONNECTED for -=|B2K|=-blaz!ng [SA]
SV packet 82.7.157.12:12203 : getchallenge
-=|B2K|=-blaz!ng [SA] : dropped gamestate, resending
SV_SendClientGameState() for -=|B2K|=-blaz!ng [SA]
Going from CS_CONNECTED to CS_PRIMED for -=|B2K|=-blaz!ng [SA]
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 82.7.157.12:12203 : connect
SVC_DirectConnect ()
>>>\challenge\842759015\qport\12128\protocol\8\dm_playermodel\allied_sas\dm_playergermanmodel\german_winter_1\name\-=|B2K|=- $torm�| Ire [WA]\rate\50000\snaps\20\password\b2kwar<<<
version 8 connecting to 8
Client 5 connecting with 3000 challenge ping
IP: 82.7.157.12:12203
-=|B2K|=- $torm�| Ire [WA] is preparing for deployment
Going from CS_FREE to CS_CONNECTED for -=|B2K|=- $torm�| Ire [WA]
-=|B2K|=- $torm�| Ire [WA] : dropped gamestate, resending
SV_SendClientGameState() for -=|B2K|=- $torm�| Ire [WA]
Going from CS_CONNECTED to CS_PRIMED for -=|B2K|=- $torm�| Ire [WA]
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 86.24.133.146:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for -=|B2K|=-blaz!ng [SA]
-=|B2K|=-blaz!ng [SA] has entered the battle
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.169.97.159:-805 : getstatus
SV packet 86.24.149.105:-16384 : getstatus
SV packet 62.197.101.154:1034 : getstatus
SV packet 138.253.160.62:-14289 : getstatus
SV packet 83.86.4.193:-13342 : getstatus
SV packet 86.148.245.147:-15158 : getstatus
SV packet 212.126.57.12:27268 : getstatus
SV packet 2.127.223.85:-6993 : getstatus
SV packet 80.98.169.80:-18327 : getstatus
SV packet 91.117.239.158:-15681 : getstatus
SV packet 31.32.220.172:-2669 : getstatus
SV packet 2.123.88.3:-208 : getstatus
SV packet 77.233.124.192:-15658 : getstatus
SV packet 2.121.179.183:-2763 : getstatus
Yakuza! Hiroshima was sniped by Yakuza! HoaLongNu in the neck
SV packet 138.210.193.132:16670 : getstatus
SV packet 41.235.241.75:-15828 : getstatus
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/dm_50_healthbox.tik
SV packet 41.234.97.130:3897 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 173.237.116.11:2607 : getstatus
SV packet 213.118.43.102:1042 : getstatus
SV packet 2.219.86.94:-9068 : getstatus
SV packet 82.27.12.43:-13762 : getstatus
SV packet 189.162.26.157:-15467 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 77.239.2.163:3459 : getstatus
SV packet 90.221.117.35:-11497 : getstatus
SV packet 94.168.52.119:-9203 : getstatus
SV packet 176.25.198.238:-16289 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 187.45.117.207:-15574 : getstatus
SV packet 68.60.252.71:-15742 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Yakuza! HoaLongNu was sniped by Yakuza! Kamikaze in the upper torso
Going from CS_PRIMED to CS_ACTIVE for -=|B2K|=- $torm�| Ire [WA]
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_sas.tik
-=|B2K|=- $torm�| Ire [WA] has entered the battle
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 109.237.41.251:12203 : getchallenge
SV packet 109.237.41.251:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1560127482\qport\2256\protocol\8\dm_playergermanmodel\german_winter_1\name\Yakuza! Takahara\snaps\999\rate\25000\dm_playermodel\allied_pilot<<<
version 8 connecting to 8
Client 6 connecting with 50 challenge ping
Rejected a connection because server is full.
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:-16384 : getstatus
SV packet 138.253.160.62:-14289 : getstatus
SV packet 213.118.43.102:1042 : getstatus
SV packet 173.237.116.11:2607 : getstatus
SV packet 173.188.166.251:-3662 : getstatus
SV packet 83.86.4.193:-13342 : getstatus
SV packet 67.171.92.198:3323 : getstatus
SV packet 84.192.173.198:-7659 : getstatus
SV packet 2.127.223.85:-6993 : getstatus
SV packet 91.135.3.165:1041 : getstatus
SV packet 79.97.168.38:-6879 : getstatus
SV packet 69.158.33.135:-3598 : getstatus
SV packet 91.37.33.103:-10559 : getstatus
SV packet 176.250.108.100:-12248 : getstatus
SV packet 82.27.12.43:-13762 : getstatus
SV packet 176.25.198.238:-16289 : getstatus
SV packet 2.226.137.219:1853 : getstatus
SV packet 75.67.113.16:3175 : getstatus
SV packet 2.123.88.3:-208 : getstatus
SV packet 90.204.148.125:1031 : getstatus
SV packet 41.235.241.75:-15828 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 41.32.160.30:26239 : getstatus
SV packet 39.47.33.212:1105 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
client text ignored for Yakuza! Hiroshima
SV packet 109.237.41.251:12203 : getchallenge
SV packet 94.215.164.172:7130 : getstatus
SV packet 109.237.41.251:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1006011894\qport\2256\protocol\8\dm_playergermanmodel\german_winter_1\name\Yakuza! Takahara\snaps\999\rate\25000\password\b2kwar\dm_playermodel\allied_pilot<<<
version 8 connecting to 8
Client 7 connecting with 50 challenge ping
IP: 109.237.41.251:12203
Yakuza! Takahara is preparing for deployment
Going from CS_FREE to CS_CONNECTED for Yakuza! Takahara
Yakuza! Takahara : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! Takahara
Going from CS_CONNECTED to CS_PRIMED for Yakuza! Takahara
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
client text ignored for -=|B2K|=-blaz!ng [SA]
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 108.61.78.148:-16503 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 90.221.117.35:12203 : rcon
Bad rcon from 90.221.117.35:12203:
exec
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for Yakuza! Takahara
Yakuza! Takahara has entered the battle
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 90.221.117.35:12203 : rcon
Bad rcon from 90.221.117.35:12203:
testpassword
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
Yakuza! YakushijiTenzen was gunned down by Yakuza! Kamikaze in the head
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Yakuza! Kamikaze took himself out of commision
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
client text ignored for Yakuza! Kamikaze
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 90.221.117.35:12203 : rcon
Rcon from 90.221.117.35:12203:
say
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 90.221.117.35:12203 : rcon
Rcon from 90.221.117.35:12203:
exec
SV packet 94.215.164.172:7130 : getstatus
Yakuza! YakushijiTenzen took himself out of commision
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 88.76.41.245:1451 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 81.210.235.138:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 89.181.191.35:-12677 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
client text ignored for -=|B2K|=-blaz!ng [SA]
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
client text ignored for -=|B2K|=-blaz!ng [SA]
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
client text ignored for -=|B2K|=-blaz!ng [SA]
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Reborn INFO: 90.221.117.35 (-=|B2K|=-blaz!ng [SA]) logged as admin using login no password for you to see!
SV packet 94.215.164.172:7130 : getstatus
client text ignored for -=|B2K|=-blaz!ng [SA]
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 217.137.180.85:-5492 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 176.25.198.238:12203 : getchallenge
SV packet 176.25.198.238:12203 : connect
SVC_DirectConnect ()
>>>\challenge\2075893892\qport\14964\protocol\8\dm_playermodel\allied_manon\rate\25000\dm_playergermanmodel\german_winter_1\name\-=|B2K|=-^Skrill-[SA]\snaps\20\password\b2kwar<<<
version 8 connecting to 8
Client 8 connecting with 100 challenge ping
IP: 176.25.198.238:12203
-=|B2K|=-^Skrill-[SA] is preparing for deployment
Going from CS_FREE to CS_CONNECTED for -=|B2K|=-^Skrill-[SA]
-=|B2K|=-^Skrill-[SA] : dropped gamestate, resending
SV_SendClientGameState() for -=|B2K|=-^Skrill-[SA]
Going from CS_CONNECTED to CS_PRIMED for -=|B2K|=-^Skrill-[SA]
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for -=|B2K|=-^Skrill-[SA]
-=|B2K|=-^Skrill-[SA] has entered the battle
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 197.195.10.17:-15911 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 138.253.160.62:-14289 : getstatus
broadcast: print "Yakuza! Kamikaze disconnected\n"
Going to CS_ZOMBIE for Yakuza! Kamikaze
SV packet 173.237.116.11:2607 : getstatus
SV packet 213.118.43.102:1042 : getstatus
SV packet 77.239.4.190:12203 : getchallenge
SV packet 84.192.173.198:-7659 : getstatus
SV packet 94.168.52.119:-9203 : getstatus
SV packet 176.25.198.238:-16289 : getstatus
SV packet 2.219.86.94:-9068 : getstatus
SV packet 82.27.12.43:-13762 : getstatus
SV packet 83.86.4.193:-13342 : getstatus
SV packet 2.125.76.234:-8448 : getstatus
SV packet 2.127.223.85:-6993 : getstatus
SV packet 84.50.35.90:-15621 : getstatus
SV packet 77.239.4.190:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1158221294\qport\47223\protocol\8\dm_playergermanmodel\german_worker\rate\20000\name\Yakuza! Kamikaze\dm_playermodel\allied_airborne\snaps\20\password\b2kwar<<<
version 8 connecting to 8
Client 3 connecting with 50 challenge ping
77.239.4.190:12203:reconnect
IP: 77.239.4.190:12203
Yakuza! Kamikaze is preparing for deployment
Going from CS_FREE to CS_CONNECTED for Yakuza! Kamikaze
SV packet 84.28.190.52:-7339 : getstatus
SV packet 90.221.117.35:-11497 : getstatus
SV packet 79.97.168.38:-6879 : getstatus
SV packet 2.123.88.3:-208 : getstatus
SV packet 95.93.61.35:-16280 : getstatus
Yakuza! Kamikaze : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! Kamikaze
Going from CS_CONNECTED to CS_PRIMED for Yakuza! Kamikaze
SV packet 41.69.140.220:10623 : getstatus
SV packet 41.235.241.75:-15828 : getstatus
SV packet 41.233.127.159:1043 : getstatus
SV packet 176.250.108.100:-12248 : getstatus
SV packet 86.24.149.105:-16384 : getstatus
SV packet 39.47.33.212:1105 : getstatus
SV packet 41.239.201.42:11891 : getstatus
SV packet 90.178.32.66:15668 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for Yakuza! Kamikaze
Yakuza! Kamikaze has entered the battle
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 90.221.117.35:12203 : rcon
Bad rcon from 90.221.117.35:12203:
say
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 90.221.117.35:12203 : rcon
Bad rcon from 90.221.117.35:12203:
say
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 90.221.117.35:12203 : rcon
Bad rcon from 90.221.117.35:12203:
say
SV packet 108.61.78.148:-6485 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 86.24.149.105:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 176.25.198.238:12203 : rcon
Rcon from 176.25.198.238:12203:
map
Yakuza! HoaLongNu : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! HoaLongNu
Going from CS_CONNECTED to CS_PRIMED for Yakuza! HoaLongNu
-=|B2K|=-blaz!ng [SA] : dropped gamestate, resending
SV_SendClientGameState() for -=|B2K|=-blaz!ng [SA]
Going from CS_CONNECTED to CS_PRIMED for -=|B2K|=-blaz!ng [SA]
Yakuza! Hiroshima : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! Hiroshima
Going from CS_CONNECTED to CS_PRIMED for Yakuza! Hiroshima
Yakuza! Kamikaze : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! Kamikaze
Going from CS_CONNECTED to CS_PRIMED for Yakuza! Kamikaze
-=|B2K|=- $torm�| Ire [WA] : dropped gamestate, resending
SV_SendClientGameState() for -=|B2K|=- $torm�| Ire [WA]
Going from CS_CONNECTED to CS_PRIMED for -=|B2K|=- $torm�| Ire [WA]
Yakuza! YakushijiTenzen : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! YakushijiTenzen
Going from CS_CONNECTED to CS_PRIMED for Yakuza! YakushijiTenzen
-=|B2K|=-^Skrill-[SA] : dropped gamestate, resending
SV_SendClientGameState() for -=|B2K|=-^Skrill-[SA]
Going from CS_CONNECTED to CS_PRIMED for -=|B2K|=-^Skrill-[SA]
Yakuza! Takahara : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! Takahara
Going from CS_CONNECTED to CS_PRIMED for Yakuza! Takahara
Hitch warning: 1302 msec frame time
-=|B2K|=-blaz!ng [SA] : dropped gamestate, resending
SV_SendClientGameState() for -=|B2K|=-blaz!ng [SA]
Going from CS_CONNECTED to CS_PRIMED for -=|B2K|=-blaz!ng [SA]
-=|B2K|=-^Skrill-[SA] : dropped gamestate, resending
SV_SendClientGameState() for -=|B2K|=-^Skrill-[SA]
Going from CS_CONNECTED to CS_PRIMED for -=|B2K|=-^Skrill-[SA]
Going from CS_PRIMED to CS_ACTIVE for Yakuza! Hiroshima
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_winter_1.tik
Yakuza! Hiroshima has entered the battle
Yakuza! Kamikaze : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! Kamikaze
Going from CS_CONNECTED to CS_PRIMED for Yakuza! Kamikaze
Yakuza! Takahara : dropped gamestate, resending
SV_SendClientGameState() for Yakuza! Takahara
Going from CS_CONNECTED to CS_PRIMED for Yakuza! Takahara
SV packet 94.215.164.172:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for Yakuza! HoaLongNu
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_winter_2.tik
Yakuza! HoaLongNu has entered the battle
SV packet 82.7.157.12:-8653 : getstatus
SV packet 82.7.157.12:-8653 : getstatus
SV packet 82.7.157.12:-8653 : getstatus
SV packet 82.7.157.12:-8653 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for Yakuza! Kamikaze
Yakuza! Kamikaze has entered the battle
Going from CS_PRIMED to CS_ACTIVE for -=|B2K|=-^Skrill-[SA]
-=|B2K|=-^Skrill-[SA] has entered the battle
Going from CS_PRIMED to CS_ACTIVE for -=|B2K|=-blaz!ng [SA]
-=|B2K|=-blaz!ng [SA] has entered the battle
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
player::Sentient:eactivateWeapon : Tried to deactivate a non-active weapon in hand 0
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 41.239.118.245:-12166 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for Yakuza! Takahara
Yakuza! Takahara has entered the battle
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_PRIMED to CS_ACTIVE for Yakuza! YakushijiTenzen
Yakuza! YakushijiTenzen has entered the battle
Yakuza! Hiroshima was sniped by Yakuza! HoaLongNu in the upper torso
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/dm_50_healthbox.tik
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
broadcast: print "Yakuza! HoaLongNu disconnected\n"
Going to CS_ZOMBIE for Yakuza! HoaLongNu
SV packet 94.215.164.172:7130 : getstatus
Going from CS_ZOMBIE to CS_FREE for
SV packet 94.215.164.172:7130 : getstatus
SV packet 41.196.216.44:-16258 : getchallenge
SV packet 41.196.216.44:-16258 : connect
SVC_DirectConnect ()
>>>\challenge\1179955635\qport\41857\protocol\8\dm_playergermanmodel\german_afrika_grenadier\rate\4000\name\ÝäÈÇìÉÉ'\dm_playermodel\american_1stranger_engineer\snaps\20<<<
version 8 connecting to 8
Client 9 connecting with 50 challenge ping
Rejected a connection because server is full.
SV packet 94.215.164.172:7130 : getstatus
client text ignored for Yakuza! Takahara
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 186.9.12.142:1053 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 90.221.117.35:12203 : rcon
Rcon from 90.221.117.35:12203:
say
SV packet 94.215.164.172:7130 : getstatus
SV packet 41.196.216.44:-16258 : getchallenge
SV packet 41.196.216.44:-16258 : connect
SVC_DirectConnect ()
>>>\challenge\1013115137\qport\41857\protocol\8\dm_playergermanmodel\german_afrika_grenadier\rate\4000\name\ÝäÈÇìÉÉ'\dm_playermodel\american_1stranger_engineer\snaps\20<<<
version 8 connecting to 8
Client 10 connecting with 50 challenge ping
Rejected a connection because server is full.
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
broadcast: print "Yakuza! Hiroshima disconnected\n"
Going to CS_ZOMBIE for Yakuza! Hiroshima
broadcast: print "Yakuza! Kamikaze disconnected\n"
Going to CS_ZOMBIE for Yakuza! Kamikaze
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_ZOMBIE to CS_FREE for
Going from CS_ZOMBIE to CS_FREE for
SV packet 200.82.56.252:19083 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
broadcast: print "-=|B2K|=-blaz!ng [SA] disconnected\n"
Going to CS_ZOMBIE for -=|B2K|=-blaz!ng [SA]
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_ZOMBIE to CS_FREE for
SV packet 90.221.117.35:-11497 : getstatus
SV packet 90.221.117.35:-11497 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
broadcast: print "Yakuza! Takahara disconnected\n"
Going to CS_ZOMBIE for Yakuza! Takahara
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_ZOMBIE to CS_FREE for
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 41.236.193.242:19368 : getchallenge
SV packet 41.236.193.242:19368 : connect
SVC_DirectConnect ()
>>>\challenge\1819085053\qport\30466\protocol\8\rate\20000\dm_playergermanmodel\german_panzer_tankcommander\name\GAME OVER\dm_playermodel\allied_desertcamo\snaps\20<<<
version 8 connecting to 8
Client 11 connecting with 250 challenge ping
Rejected a connection because server is full.
broadcast: print "Yakuza! YakushijiTenzen disconnected\n"
Going to CS_ZOMBIE for Yakuza! YakushijiTenzen
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
Going from CS_ZOMBIE to CS_FREE for
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getstatus
-=|B2K|=-^Skrill-[SA] played catch with himself
SV packet 94.215.164.172:7130 : getstatus
SV packet 94.215.164.172:7130 : getsta
Last edited by blaz!ng; June 13th, 2012 at 05:21 PM.