main:
if(level.welcomemessage_run)
end
level.welcomemessage_run = 1
// Registers event
local.result = registerev "connected" global/welcomemessage.scr::connected
end
/// Connected event
connected local.player:
//// Change this to how long after player connects does the message play
wait 5
/// Makes sure player is not NULL and not already been welcomed
if(local.player != NULL && local.player.welcomed != 1)
{
/// Gets player name
local.player.name = netname local.player
/// Says message
stuffsrv ("say Welcome to the Server -- " + local.player.name + " -- ")
wait 8
stuffsrv ("say Bienvenue sur le server -- " + local.player.name + " -- ")
/// Tag player so they dnt get the message again while in game
local.player.welcomed = 1
}
end