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Thread: re segmentation fault....

  1. #1
    Testing Crew Member dax's Avatar
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    Default re segmentation fault....

    hi all ...
    found in the log from last night :

    Going from CS_PRIMED to CS_ACTIVE for =COH=[CPL]FISHERMAN(PT)
    =COH=[CPL]FISHERMAN(PT) has entered the battle
    Going from CS_PRIMED to CS_ACTIVE for ||*amerlay*||
    ||*amerlay*|| has entered the battle
    player::Sentient:eactivateWeapon : Tried to deactivate a non-active weapon in hand 0

    Got signal 11 - Segmentation fault, faulty address is 0x264
    Execution path:
    --> ./fgameded.so(CF_CmdSay+0x52) [0xf7b1bcb2]
    --> ./fgameded.so(Argv2+0x119) [0xf7b24609]
    --> ./fgameded.so(G_ClientCommand+0x31) [0xf7b2612c]
    --> ./mohaa_lnxded [0x80876e6]
    --> ./mohaa_lnxded [0x8087d33]
    --> ./mohaa_lnxded [0x808781e]
    --> ./mohaa_lnxded [0x806676b]
    --> ./mohaa_lnxded [0x8067425]
    --> ./mohaa_lnxded [0x809726e]
    --> /lib/libc.so.6(__libc_start_main+0xdc) [0x4c425f2c]
    --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    Got signal 11 - Segmentation fault, faulty address is 0xfefeff34
    Execution path:
    --> ./fgameded.so(CF_CmdSay+0x53) [0xf7b1bcb3]
    --> ./fgameded.so(Argv2+0x119) [0xf7b24609]
    --> ./fgameded.so(G_ClientCommand+0x31) [0xf7b2612c]
    --> ./mohaa_lnxded [0x80876e6]
    --> ./mohaa_lnxded [0x8087d33]
    --> ./mohaa_lnxded [0x808781e]
    --> ./mohaa_lnxded [0x806676b]
    --> ./mohaa_lnxded [0x8067425]
    --> ./mohaa_lnxded [0x809726e]
    --> /lib/libc.so.6(__libc_start_main+0xdc) [0x4c425f2c]
    --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    Got signal 11 - Segmentation fault, faulty address is (nil)
    Execution path:
    --> ./fgameded.so(CF_CmdSay+0x54) [0xf7b1bcb4]
    --> ./fgameded.so(Argv2+0x119) [0xf7b24609]
    --> ./fgameded.so(G_ClientCommand+0x31) [0xf7b2612c]
    --> ./mohaa_lnxded [0x80876e6]
    --> ./mohaa_lnxded [0x8087d33]
    --> ./mohaa_lnxded [0x808781e]
    --> ./mohaa_lnxded [0x806676b]
    --> ./mohaa_lnxded [0x8067425]
    --> ./mohaa_lnxded [0x809726e]
    --> /lib/libc.so.6(__libc_start_main+0xdc) [0x4c425f2c]
    --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    Got signal 11 - Segmentation fault, faulty address is (nil)
    Execution path:
    --> ./fgameded.so(CF_CmdSay+0x55) [0xf7b1bcb5]
    --> ./fgameded.so(Argv2+0x119) [0xf7b24609]
    --> ./fgameded.so(G_ClientCommand+0x31) [0xf7b2612c]
    --> ./mohaa_lnxded [0x80876e6]
    --> ./mohaa_lnxded [0x8087d33]
    --> ./mohaa_lnxded [0x808781e]
    --> ./mohaa_lnxded [0x806676b]
    --> ./mohaa_lnxded [0x8067425]
    --> ./mohaa_lnxded [0x809726e]
    --> /lib/libc.so.6(__libc_start_main+0xdc) [0x4c425f2c]
    --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    Got signal 11 - Segmentation fault, faulty address is (nil)
    Execution path:
    --> ./fgameded.so(CF_CmdSay+0x56) [0xf7b1bcb6]
    --> ./fgameded.so(Argv2+0x119) [0xf7b24609]
    --> ./fgameded.so(G_ClientCommand+0x31) [0xf7b2612c]
    --> ./mohaa_lnxded [0x80876e6]
    --> ./mohaa_lnxded [0x8087d33]
    --> ./mohaa_lnxded [0x808781e]
    --> ./mohaa_lnxded [0x806676b]
    --> ./mohaa_lnxded [0x8067425]
    --> ./mohaa_lnxded [0x809726e]
    --> /lib/libc.so.6(__libc_start_main+0xdc) [0x4c425f2c]
    --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    Got signal 11 - Segmentation fault, faulty address is 0xf7b4242b
    Execution path:
    --> ./fgameded.so(CF_CmdSay+0x5d) [0xf7b1bcbd]
    --> ./fgameded.so(Argv2+0x119) [0xf7b24609]
    --> ./fgameded.so(G_ClientCommand+0x31) [0xf7b2612c]
    --> ./mohaa_lnxded [0x80876e6]
    --> ./mohaa_lnxded [0x8087d33]
    --> ./mohaa_lnxded [0x808781e]
    --> ./mohaa_lnxded [0x806676b]
    --> ./mohaa_lnxded [0x8067425]
    --> ./mohaa_lnxded [0x809726e]
    --> /lib/libc.so.6(__libc_start_main+0xdc) [0x4c425f2c]
    --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    Going from CS_PRIMED to CS_ACTIVE for hit?
    hit? has entered the battle
    Going from CS_PRIMED to CS_ACTIVE for Kennygza
    Kennygza has entered the battle
    SV packet 82.245.96.231:7130 : getstatus
    player::Sentient:eactivateWeapon : Tried to deactivate a non-active weapon in hand 0

    no server crash as far as i know but i had to goto bed early ...log attached
    Attached Files Attached Files
    =COH=Ubersoldier/Dax
    mess with the best ,die like the rest !!!

  2. #2
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    May 2010
    Location
    Poland, Lublin
    Posts
    3,257

    Default

    I took care of this already. It should be fixed in next update.

    I'm not pushing the update because we are waiting for some info about the intended crash issue.

    But thanks

  3. #3
    Testing Crew Member dax's Avatar
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    Aug 2010
    Location
    liverpool uk
    Posts
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    Default

    hi Razo ....
    no problem ....Dave
    =COH=Ubersoldier/Dax
    mess with the best ,die like the rest !!!

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