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Thread: nade drop

  1. #11

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    this problem is fixed now after trying to let one mike_torso.ts only also trying to mix pk3's i have edited the m2frag_grenade_base.txt and the steilhandgranate_base.txt and add make the nades non droppable:

    PHP Code:
    notdroppable 
    so it become:

    PHP Code:
    // DM Attributes
            
    dmprojectile        models/projectiles/M2FGrenade_primary.tik
            dmstartammo            3 
    // CKR Modified from 6
            
    dmammorequired        1
            dmfiredelay            0.75
            dmcrosshair            0
            dmmovementspeed     1.0
            secondary dmprojectile    models
    /projectiles/M2FGrenade.tik
            secondary dmammorequired    1
            secondary dmfiredelay        0.75
            notdroppable
            cache models
    /projectiles/M2FGrenade_primary.tik
            cache models
    /projectiles/M2FGrenade.tik 
    and

    PHP Code:
    // DM Attributes
            
    dmprojectile        models/projectiles/steilhandgranate_primary.tik
            dmstartammo            3 
    //CKR modified 6
            
    dmammorequired        1
            dmfiredelay            0.75
            dmcrosshair            0
            dmmovementspeed        1.0
            secondary dmprojectile    models
    /projectiles/steilhandgranate.tik
            secondary dmammorequired    1
            secondary dmfiredelay        0.75
            notdroppable
            cache models
    /projectiles/steilhandgranate_primary.tik
            cache models
    /projectiles/steilhandgranate.tik 
    make sure to put the command at this place cuz i tried others and they make the pistol only that is not dropable.

  2. #12
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    Default

    I think that's a horrible fix personally

    There was a much nicer fix by..............errm...shit...I think it was the guy who did 1936 moh mod

    his fix worked by having a dummy grenade (droppable) and when you throw it, it turns to a real grenade..quite an elegant solutions







    Has the reborne pk3 been updated with a new Fix? and a new shark fix? AND LADDER SLIDE ANIMATION ??? http://www.youtube.com/watch?v=3bZQnivm6bA
    Last edited by Elgan; May 3rd, 2012 at 06:28 AM.

  3. #13

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    hello elgan

    i found out that this is the most suitable and fast solution for this case cuz i need to keep the spawnprotection within the reborn.pk3 so i found out that there is no way to mix them so i have done this and it works.

  4. #14

    Default

    Quote Originally Posted by Elgan View Post
    I think that's a horrible fix personally
    There was a much nicer fix by..............errm...shit...I think it was the guy who did 1936 moh mod
    his fix worked by having a dummy grenade (droppable) and when you throw it, it turns to a real grenade..quite an elegant solutions
    Has the reborne pk3 been updated with a new Fix? and a new shark fix? AND LADDER SLIDE ANIMATION ??? http://www.youtube.com/watch?v=3bZQnivm6bA
    Elgan, I think you mean Daven's fix, but not sure if it was for AA or SH. (Or Linux only?)
    This is the discussion and download links at TMT:
    http://www.modtheater.com/threads/an...e-wheel.37338/

    And with the shark fix you mean that extra "FALL" code in mike_torso to prevent players from sharking using the
    top of the ladder? Razor is probably releasing an updated Reborn PK3 soon.

    Didn't know about this ladder slide thing. Looks nice!

  5. #15
    Developer Sor's Avatar
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    If Razo's updating the Reborn.pk3 then he should add the vertexlightning fix GiffE once made. So people can spawn all static entities properly for once without the console being raped by spamming.

  6. #16

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    @midnight i think yes this fix is for SH

    @sor i hope so

    i like the tommaso mod cuz it punish the rushers and this server is a private server and mostly run obj maps that have alot or rushing especially the hunt :/ and if any one have a better idea better the one i have done plz let me know it

  7. #17

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    I have a nade fix in pk3 format if you would like it, not sure if it would cause more problems or not, but it prevents players from being able to drop nades, when attempted it looks like it falls to the ground but it does not. I can post a link here to download from my host or PM it, let me know

  8. #18
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    yes maybe Davens fix. sh, bt, but the same should work for AA

    removing functionality from a game is a big no no to me.

    and good idea with GiffE's fix Sor.

  9. #19

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    elgan if removing a function will help so going for it is the best thing. and yes as sor says razor should update the reborn.pk3 with giffe's fix cuz have a lot in one pack.

  10. #20

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    Isn't Giffe's fix client side?

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