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Thread: Crashes

  1. #31
    Senior Member gkdestroyer's Avatar
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    Quote Originally Posted by Razo[R]apiD View Post
    What do you mean by "the other afternoon". How can I know which afternoon do you mean? Go to Patch Progress thread, take a look at the date when I've posted about update. Did you see it, is this the afternoon you have in mind?

    This should answer your question. All I can say is that 1.105 is the latest and I didn't do any updates after this one.
    Exactly this is the reason im no fan of auto update ,If ive updated it and theres a problem with it then i know .. When i say other afternoon meaning within the past 3 to 4 days or when this topic was firts started would be when the problem started so would there been update on this day was the question around the evening of 04-28-2012 , ok i will go search for this thread .
    Thanks
    Last edited by gkdestroyer; May 2nd, 2012 at 03:57 AM.

  2. #32
    Senior Member gkdestroyer's Avatar
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    Ok ive searched and yes it was updated around the same time .. 04-27-2012 . And this post was made on the 28 th.
    So i dont know what you added to this update but there is a issue with something .
    Also not all servers run the same mods as you know so it may be working fine on some servers and not on another .

    Thank you
    Last edited by gkdestroyer; May 2nd, 2012 at 04:02 AM.

  3. #33
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Your problem will be solved soon in next update.

  4. #34
    Administrator JoTo's Avatar
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    I think there is a prob with RC3, I think destroyers crashes have to with latest update.
    There is nothing in the logs, but server crashes after 10 mins, looks to me like a sort of overflow error ?
    We could disclose other reasons like GsP or mods.
    Still might be that its just coincidence and someone in the server used a new crash attac though, but the pattern looks more like a issue due to latest RC3 release.

  5. #35

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    It is not the reborn state files. Took those off and got this crash:

    Code:
    CHAT:  UnnamedSoldier: kick all
    CHAT:  UnnamedSoldier: hehe
    CHAT:  TRANSPORTER PL: becous you pussy player
    CHAT:  TRANSPORTER PL: becous you pussy player
    Got signal 11 - Segmentation fault, faulty address is 0x8c
    Execution path:
     --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xf57ee8f0]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf57cd90f]
     --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xf576fc2e]
     --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xf576fdbd]
     --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xf57ecbee]
     --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xf57ffee2]
     --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xf57ac4a0]
     --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xf57a6cc8]
     --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xf57a71bf]
     --> ./fgameded.so(G_RunFrame+0xaf8) [0xf5aa0a73]
     --> ./mohaa_lnxded() [0x808d7ab]
     --> ./mohaa_lnxded() [0x8067486]
     --> ./mohaa_lnxded() [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xe6) [0x169ce6]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    http://85.17.207.130/logs/12_05_02_21_19.log
    :)

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  7. #37
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    I will contact you via PM.

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