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Thread: Crashes

  1. #1

    Default Crashes

    My server crashed a few times and I am curious if you can tell me why. It was before the update so if there were fixes it could have been solved.
    There seemed to be a few signal 11 segment faults: (Linux centOS)
    12_04_27_17_19.log:
    Code:
    Got signal 11 - Segmentation fault, faulty address is 0x8c
    Execution path:
     --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xf57938f0]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf577290f]
     --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xf5714c2e]
     --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xf5714dbd]
     --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xf5791bee]
     --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xf57a4ee2]
     --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xf57514a0]
     --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xf574bcc8]
     --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xf574c1bf]
     --> ./fgameded.so(G_RunFrame+0xa36) [0xf5a43c86]
     --> ./mohaa_lnxded() [0x808d7ab]
     --> ./mohaa_lnxded() [0x8067486]
     --> ./mohaa_lnxded() [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xe6) [0x169ce6]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    and 12_04_27_17_22.log:
    Code:
    CHAT:  SERVER CLOSE//: HI
    Got signal 11 - Segmentation fault, faulty address is 0x8c
    Execution path:
     --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xf583f8f0]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf581e90f]
     --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xf57c0c2e]
     --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xf57c0dbd]
     --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xf583dbee]
     --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xf5850ee2]
     --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xf57fd4a0]
     --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xf57f7cc8]
     --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xf57f81bf]
     --> ./fgameded.so(G_RunFrame+0xa36) [0xf5aefc86]
     --> ./mohaa_lnxded() [0x808d7ab]
     --> ./mohaa_lnxded() [0x8067486]
     --> ./mohaa_lnxded() [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xe6) [0x169ce6]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    I also included a zipfile which contains three crashes after each other, within minutes. Or they are random and I am unlucky or there is some kind of attack
    Attached Files Attached Files
    :)

  2. #2

    Default

    Did it again with the newest update:

    Code:
    Execution path:
     --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xf57fb8f0]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf57da90f]
     --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xf577cc2e]
     --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xf577cdbd]
     --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xf57f9bee]
     --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xf580cee2]
     --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xf57b94a0]
     --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xf57b3cc8]
     --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xf57b41bf]
     --> ./fgameded.so(G_RunFrame+0xaf8) [0xf5aada73]
     --> ./mohaa_lnxded() [0x808d7ab]
     --> ./mohaa_lnxded() [0x8067486]
     --> ./mohaa_lnxded() [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xe6) [0x169ce6]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    :)

  3. #3
    Senior Member gkdestroyer's Avatar
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    Default

    mine keeps crashing today .All the time .

    It crashes i reboot then it crashes 5 mins later ... nothing in our log i can see.

    Ive just reinstalled the hole server if it crashes again it must be some kind of attack cos ive not had crashes like this since last attack...

  4. #4
    Senior Member gkdestroyer's Avatar
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    Default

    crashed again



    SV packet 81.225.63.229:-32232 : getstatus
    SV packet 82.245.96.231:7130 : getstatus
    SV packet 31.151.47.190:7130 : getstatus
    SV packet 81.225.63.229:-32232 : getstatus
    SV packet 82.29.31.38:7130 : getstatus
    SV packet 81.225.63.229:-32232 : getstatus
    SV packet 31.151.47.190:7130 : getstatus
    SV packet 93.132.242.96:7130 : getstatus
    SV packet 81.225.63.229:-32232 : getstatus
    SV packet 31.151.47.190:7130 : getstatus

  5. #5

    Default

    hello all

    also my TDM server crashed yesterday. one of our members told me that the server when to a huge frame lag then all the players was kicked. i found out this error in my qlog


    Code:
    SV packet 85.221.186.78:7130 : getstatus
    SV packet 81.152.154.30:-3841 : getstatus
    SV packet 95.147.102.230:7130 : getstatus
    SV packet 85.221.186.78:7130 : getstatus
    SV packet 81.152.154.30:-3841 : getstatus
    SV packet 95.147.102.230:7130 : getstatus
    SV packet 86.178.64.16:7130 : getstatus
    SV packet 85.221.186.78:7130 : getstatus
    SV packet 81.152.154.30:-3841 : getstatus
    SV packet 95.147.102.230:7130 : getstatus
    SV packet 85.221.186.78:7130 : getstatus
    SV packet 81.152.154.30:-3841 : getstatus
    SV packet 95.147.102.230:7130 : getstatus
    SV packet 85.221.186.78:7130 : getstatus
    SV packet 81.152.154.30:-3841 : getstatus
    SV packet 86.178.64.16:7130 : getstatus
    SV packet 95.147.102.230:7130 : getstatus
    SV packet 85.221.186.78:7130 : getstatus
    SV packet 81.152.154.30:-3841 : getstatus
    SV packet 95.147.102.230:7130 : getstatus
    SV packet 85.221.186.78:7130 : getstatus
    SV packet 81.152.154.30:-3841 : getstatus
    SV packet 86.178.64.16:7130 : getstatus
    SV packet 95.147.102.230:7130 : getstatus
    SV packet 85.221.186.78:7130 : getstatus
    SV packet 81.152.154.30:-3841 : getstatus
    SV packet 95.147.102.230:7130 : getstatus
    SV packet 85.221.186.78:7130 : getstatus
    SV packet 81.152.154.30:-3841 : getstatus
    SV packet 95.147.102.230:7130 : getstatus
    i heard from here that this is a new kind of attack named flood attack. if i am not wrong ?? so i asked Joto on xfire and he helped me with installing the GsProtector and i am w8ing for the new qlogs.

    NB: the server was full when this happened.
    Last edited by wovweapondrop; April 30th, 2012 at 01:02 AM.

  6. #6
    Senior Member gkdestroyer's Avatar
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    Default

    Well mine was crashing all the time every 10 mins with the rc3 installed .

    Ive dropped back to 2.5 and its not crashed so far will see later on today ....

  7. #7
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Default

    Possimos, what mods are you running?

    Do you have any modified state files? Any modifications to JUMP state?

    Do you play on SP maps or spawn a lot of entities/models to the world?

    This is the place where jumpxy command is executed:

    Code:
    state JUMP_OFF_LADDER
    {
    	movetype legs
    	
    	entrycommands
    	{
    		unattachfromladder
    		safeholster 0 // pull weapon back out if we put it away to get on the ladder
    		jumpxy -70 0 150
    	}
    
    	states
    	{
    		STAND			: default
    	}
    }
    it's the reason of the crash. It looks like it tries to grab entity that should perform the jumpxy and it crashes, because it's probably empty or something,

  8. #8
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Default

    Looks like someone is crashing using ladder, doesn't have to be on purpose..

    Check this link: http://www.modtheater.com/threads/la...x-issue.27560/

    Reborn uses Elgan's fixes, but if the thread creator was correct, it may not cover all the ladders or situations.

    Elgan, what does:
    Code:
    self.tss = 0
    Whats this tss var?

  9. #9
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Default

    To the rest of you:

    It seems like there is an improved attack tool. New update is almost finished that should fix the problem with getstatus floods.

  10. #10
    Administrator James's Avatar
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    Default

    Do we know who the hell is making these tools? Is this Luigi or just some guy trying to give us a run for our work?

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