I use the reborn state files (reborn pak8).
The server runs only stalingrad ffa . Other mods:
reloads of maps based on intermission event
DMprecache fixes
all others are default
I use the reborn state files (reborn pak8).
The server runs only stalingrad ffa . Other mods:
reloads of maps based on intermission event
DMprecache fixes
all others are default
:)
Would be nice if you could observe what people are doing at the ladder, there's only one so it should be easy.
I will inspect this function today with debugger, but I can say already that this can be just another way of crashing the server, not known yet, or an old version of some crash that isn't secured by Elgans state fixes.
The faulty function is "jumpxy".
Hmm try running the server with and without reborn .pk3 and keep the logs. Maybe modified state files cause some crashes due to hidden state errors.
I would say this could be clint.
Anyway, gkdestroyer, do you have any logs for me to look at? As I said, this could be a modified flood attack, and if thats the case, then your not safe with 2.5 either. But maybe there is an error in RC3 itself, I hope you can provide me with some logs. All in all we want to make it better.
Possimos, I've got this right before the crash:
It's probably a new way of crashing the server. I know where it happens in the code, but I don't know how to trigger it.Code:CHAT: SERVER CLOSE//: HI Got signal 11 - Segmentation fault, faulty address is 0x8c Execution path: --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xf583f8f0] --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf581e90f] --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xf57c0c2e] --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xf57c0dbd] --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xf583dbee] --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xf5850ee2] --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xf57fd4a0] --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xf57f7cc8] --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xf57f81bf] --> ./fgameded.so(G_RunFrame+0xa36) [0xf5aefc86] --> ./mohaa_lnxded() [0x808d7ab] --> ./mohaa_lnxded() [0x8067486] --> ./mohaa_lnxded() [0x809726e] --> /lib/libc.so.6(__libc_start_main+0xe6) [0x169ce6] --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
Look at his name. If you place // at the end of the name, then no matter what you will say, it will only display your name, so he displayed in the chat a message like this: SERVER CLOSE, and then the crash happended.
Do you have longer log form this day?
Oh god wish they would get a life - Think this post should be moved to secure area until it can be prevented !!
http://85.17.207.130/logs/12_04_27_17_22.log
I will take reborn pk3 off. Maybe you can make a version that shows more text? so we can see what goes wrong
Last edited by Possimos; May 1st, 2012 at 10:29 AM.
:)
so is his name "server close" or "hi"?
This is an obvious one too:
http://85.17.207.130/logs/12_05_01_19_28.logCode:CHAT: UnnamedSoldier: kick all Going from CS_ZOMBIE to CS_FREE for Got signal 11 - Segmentation fault, faulty address is 0x8c Execution path: --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xf578a8f0] --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf576990f] --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xf570bc2e] --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xf570bdbd] --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xf5788bee] --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xf579bee2] --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xf57484a0] --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xf5742cc8] --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xf57431bf] --> ./fgameded.so(G_RunFrame+0xaf8) [0xf5a3ca73] --> ./mohaa_lnxded() [0x808d7ab] --> ./mohaa_lnxded() [0x8067486] --> ./mohaa_lnxded() [0x809726e] --> /lib/libc.so.6(__libc_start_main+0xe6) [0x169ce6] --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
(before I took off reborn.pk3)
:)