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Thread: Crashes

  1. #11

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    I use the reborn state files (reborn pak8).
    The server runs only stalingrad ffa . Other mods:

    reloads of maps based on intermission event
    DMprecache fixes

    all others are default
    :)

  2. #12
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Would be nice if you could observe what people are doing at the ladder, there's only one so it should be easy.

    I will inspect this function today with debugger, but I can say already that this can be just another way of crashing the server, not known yet, or an old version of some crash that isn't secured by Elgans state fixes.

    The faulty function is "jumpxy".

    Hmm try running the server with and without reborn .pk3 and keep the logs. Maybe modified state files cause some crashes due to hidden state errors.

  3. #13
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    I would say this could be clint.

    Anyway, gkdestroyer, do you have any logs for me to look at? As I said, this could be a modified flood attack, and if thats the case, then your not safe with 2.5 either. But maybe there is an error in RC3 itself, I hope you can provide me with some logs. All in all we want to make it better.

  4. #14
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Possimos, I've got this right before the crash:

    Code:
    CHAT:  SERVER CLOSE//: HI
    Got signal 11 - Segmentation fault, faulty address is 0x8c
    Execution path:
     --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xf583f8f0]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf581e90f]
     --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xf57c0c2e]
     --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xf57c0dbd]
     --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xf583dbee]
     --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xf5850ee2]
     --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xf57fd4a0]
     --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xf57f7cc8]
     --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xf57f81bf]
     --> ./fgameded.so(G_RunFrame+0xa36) [0xf5aefc86]
     --> ./mohaa_lnxded() [0x808d7ab]
     --> ./mohaa_lnxded() [0x8067486]
     --> ./mohaa_lnxded() [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xe6) [0x169ce6]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    It's probably a new way of crashing the server. I know where it happens in the code, but I don't know how to trigger it.

    Look at his name. If you place // at the end of the name, then no matter what you will say, it will only display your name, so he displayed in the chat a message like this: SERVER CLOSE, and then the crash happended.

    Do you have longer log form this day?

  5. #15

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    Oh god wish they would get a life - Think this post should be moved to secure area until it can be prevented !!

  6. #16

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    Quote Originally Posted by Razo[R]apiD View Post
    Do you have longer log form this day?
    http://85.17.207.130/logs/12_04_27_17_22.log

    I will take reborn pk3 off. Maybe you can make a version that shows more text? so we can see what goes wrong
    Last edited by Possimos; May 1st, 2012 at 10:29 AM.
    :)

  7. #17
    Administrator James's Avatar
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    so is his name "server close" or "hi"?

  8. #18
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Server Close// . He had to have other name. Then he changed it. Said "HI" so "SERVER CLOSE" appeard in chat (due to // which is client-side parsing stuff so next update disallows // at the ned of the name). Then he performed the crash.

  9. #19
    Administrator James's Avatar
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    Don't forget /* */

  10. #20

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    This is an obvious one too:
    Code:
    CHAT:  UnnamedSoldier: kick all
    Going from CS_ZOMBIE to CS_FREE for 
    Got signal 11 - Segmentation fault, faulty address is 0x8c
    Execution path:
     --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xf578a8f0]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf576990f]
     --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xf570bc2e]
     --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xf570bdbd]
     --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xf5788bee]
     --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xf579bee2]
     --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xf57484a0]
     --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xf5742cc8]
     --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xf57431bf]
     --> ./fgameded.so(G_RunFrame+0xaf8) [0xf5a3ca73]
     --> ./mohaa_lnxded() [0x808d7ab]
     --> ./mohaa_lnxded() [0x8067486]
     --> ./mohaa_lnxded() [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xe6) [0x169ce6]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    http://85.17.207.130/logs/12_05_01_19_28.log

    (before I took off reborn.pk3)
    :)

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