Hey All,
I have a few suggestions regarding the callvote improvements made in Reborn. Perhaps some of my suggestions have already been implemented. If so, could you please tell me how I would configure it?
Is there a way to set the vote percentage threshold for when the vote will pass? For example:
Code:
set votepercent 75 // 75% of players must approve a vote for it to pass
Is there a way to set a configurable number of clients that must be playing in the server before votes are valid? This needs to be implemented. Else, a player can join a server and trash it because the vote will always pass if there is 1-3 players playing in the server. For example:
Code:
set voteactivation 4 // 4 players must be playing in the server before votes can be called
Also, would it be possible to add a command that will list the name of each client and their client ID in console so that any player can retrieve a list of client_ID numbers? This would be helpful so other players can call a vote to kick another client / ban another client? All it should do is list the client number and their name. No other information should be output. The IP addresses should only be revealed for admins using rcon status or ad_status.
For example:
Code:
callvote banid clientnumber // Players can vote to ban a particular client for a configurable amount of time set through server.cfg cvar such as set tempBanTime 24 [24 hour ban]
Now, do I think guests should have the power to permanently ban players? No. However, blatant cheaters should be banned until an administrator can take action. Often times, I hear complaints that my server is a main attraction for hackers, and I can't admin the server myself all the time, as I have a real life to live.
Any chance a new vote command could be added / scripted to ban an IP address for a configurable number of hours that all clients can call in a vote? Could the IP address and player's name be added to a different text file than the ipfilter.cfg if the vote passes that prevents them from connecting?
Also, if a client is able to ban other clients temporarily, an exclusion IP address list should also be read to determine if the affected player can in fact be banned.
I'm tired of the hackers running rampant in my servers with complains rolling in. It's time to give players the power to take action, but it must be done correctly. Can this be done?