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Thread: server keep crashing :/

  1. #1

    Angry server keep crashing :/

    here is the last qconsole log when developer set to 2. i attached it cuz i cant post it
    Attached Files Attached Files
    Last edited by omarmohaa; April 18th, 2012 at 06:58 AM.

  2. #2
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    I don't see any message about crashing, but you have a problem with:

    Code:
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    CGM buffer for client 6 is full
    probably caused by MAM

  3. #3

    Default

    plz can u till me how this could be solved ??

  4. #4

    Default

    That's the 64.000 dollar question!

    Lol, that's not a very constructive answer, sorry.
    Problem is, nobody seems to know exactly how and why this error shows up.
    It affects both Linux and Windows versions of the game.

    It could be because of excessive use of huddraw and/or stufftext commands that are send to clients.
    Or because players time out and their receive buffer gets overflowed.

    Are you using any mods that use a lot of stufftext / huddraws ?
    Last edited by Midnight1138; April 18th, 2012 at 03:58 PM.

  5. #5

    Default

    if u mean huddraws like VSTR console massages and the things that apear on the HUD. if u mean this i am using ip2co mod and next map script and i make our console massages in the map.scr

  6. #6

    Default

    That uses iprintln, and not huddraw.

  7. #7
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Well, there's a lot of ClientGameCommands. I will try to make a list of all commands that use CGM buffer.

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