Page 1 of 4 123 ... LastLast
Results 1 to 10 of 34

Thread: guided missile mod?

  1. #1
    Developer Todesengel's Avatar
    Join Date
    Dec 2013
    Location
    St. Louis, Missouri, USA
    Posts
    276

    Default guided missile mod?

    I'm looking for a guided missile mod. I can find lots of references online to the Sorridstroker one, along with some comments that it needs to be patched to run in FFA mode. BUT... I cannot find the mod file itself anywhere. It does not appear to be on mohaaaa, it shows on modplanet but downloading it requires an account and when I hit "register".... page unknown

    Anyone have a good complete one they can point me to?

  2. #2
    Developer RyBack's Avatar
    Join Date
    Apr 2014
    Location
    In Front of the screen
    Posts
    1,603

    Default

    I actually stripped it from basebuilder mod and fixed the ffa issue 4 years ago, even before i registered in x-null lol
    Update: the links for the ffa fixed one are down, but i found the normal one. Here it is:http://www.mediafire.com/file/3ug031...-By.RyBack.zip
    Sorry if I stole credit for the mod but I was a "script kiddie" back then
    one last note: I can modify it to work for FFA automatically but I'm lazy and i found that setting g_teamdamage to 1 makes it work for FFA.

  3. #3

    Default

    ryback also stripped it from admin pro for me and i putt it in this mod http://www.mohaaaa.co.uk/AAAAMOHAA/content/fortress-0 u can pick it out easily

  4. #4
    Developer Todesengel's Avatar
    Join Date
    Dec 2013
    Location
    St. Louis, Missouri, USA
    Posts
    276

    Default

    Got it working, thanks ryback. It seems to still be missing the docs and file for settings/GuidedMissile.txt alas.... Trying to track that one down.

  5. #5
    Developer Todesengel's Avatar
    Join Date
    Dec 2013
    Location
    St. Louis, Missouri, USA
    Posts
    276

    Default

    Quote Originally Posted by JayWest1024 View Post
    Got it working, thanks ryback. It seems to still be missing the docs and file for settings/GuidedMissile.txt alas.... Trying to track that one down.
    Found it elsewhere....For posterity.... in main, create settings/backup and place there GuidedMissile.txt as follows:

    Code:
    main:
    
    	println "[GuidedMissile]ERROR: No Settings file present - using backup."
    
    	//set these settings to zero for unlimited.
    
    	local.setting[1] = 2		//how many missiles allowed per team.
    	local.setting[2] = 30		//how many seconds flight time allowed
    	local.setting[3] = 100		//how much health the missile has.
    
    
    end local.setting
    Then... copy GuidedMissile.txt to settings dir as well, remove the println, set as needed.

  6. #6

    Default

    Who made this mod originally?
    Whats the problem with FFA?

    I've been editing this a lot. Colors, alarm, "cooking time", super edition, if(missle shotdown) - {addkill score} etc..
    but I forgot who deserves the credits of the original missle mod.. :/

  7. #7
    Developer RyBack's Avatar
    Join Date
    Apr 2014
    Location
    In Front of the screen
    Posts
    1,603

    Default

    I've got no idea guess it's the basebuilder owner, cuz that's where i stripped it from.

  8. #8

    Default

    The original creator of the mod is Sorridstroker.
    I use the FFA version on my server and had help from the devs to fix some little bugs, like the explosion is now being blocked by walls.
    Before the fix the blast just went straight through solid walls so no place to hide, lol!

    Here is the ModTheater link for the Original version of the mod:
    http://www.modtheater.com/threads/guidedmissile.28006/

  9. #9
    Developer RyBack's Avatar
    Join Date
    Apr 2014
    Location
    In Front of the screen
    Posts
    1,603

    Default

    Why doncha share the ffa bug fixed version ?

  10. #10

    Default

    yes midnight u prick!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •