I read a script somewhere that fixes the silent issue by editing the weapon's tik file
( found it it's Airbourne mod)
the tik :
fire garand_fire.skc
{
server
{
entry exec global/SPFIX_/soundfix.scr "m1" "fire"
entry shoot
}
the scr file :
_m1 local.s: // local.s = "fire"
switch (local.s)
{
case "fire":
self playsound m1_snd_fire
break
case "reload":
self playsound m1_snd_reload
waitframe
self playsound snd_ping
break
}
end
//main thread not included , but it redirects to this one