3 Attachment(s)
obj/obj_team4 to FFA convert probelm. Bridge showing two Models
Hey again !
After i converted OBJ Maps obj_team 1 obj_team2 and obj_team3 to FFA successfully i struggle with obj_team4.
The Bridge is showing me the destroyed Part and the non destroyed Part after converted to FFA.
See this Screenshots:
Attachment 2235 Attachment 2236 Attachment 2237
This is my Script:
Code:
setcvar "g_gametype" "1"
setcvar "g_gametypestring" "Free-For-All"
setcvar "level.clockside" "kills"
// SERVER MESSAGES
waitexec maps/servermessage.scr::message
//FFA SPAWN POINTS
local.deathmatch = spawn info_player_deathmatch origin "-3288 3197 314.22" angle 64
local.deathmatch = spawn info_player_deathmatch origin "-4437 3020 286.72" angle 110
local.deathmatch = spawn info_player_deathmatch origin "-1419 3894 236.13" angle 84
local.deathmatch = spawn info_player_deathmatch origin "-1443 3910 236.3" angle 90
local.deathmatch = spawn info_player_deathmatch origin "442 3894 324.13" angle -66
local.deathmatch = spawn info_player_deathmatch origin "1291 3306 240.13" angle 176
local.deathmatch = spawn info_player_deathmatch origin "1526 1948 184.13" angle 170
local.deathmatch = spawn info_player_deathmatch origin "-380 2085 240.13" angle -10
local.deathmatch = spawn info_player_deathmatch origin "1155 1470 240.13" angle 166
local.deathmatch = spawn info_player_deathmatch origin "1535 1226 240.13" angle 174
local.deathmatch = spawn info_player_deathmatch origin "962 1146 72.13" angle 176
local.deathmatch = spawn info_player_deathmatch origin "-23 1707 16.13" angle 38
local.deathmatch = spawn info_player_deathmatch origin "-5 4153 16.13" angle 177
local.deathmatch = spawn info_player_deathmatch origin "335 2927 24.13" angle -177
local.deathmatch = spawn info_player_deathmatch origin "708 3193 616.13" angle 120
local.deathmatch = spawn info_player_deathmatch origin "872 -1303 248.13" angle 38
local.deathmatch = spawn info_player_deathmatch origin "683 -1089 480.13" angle 128
local.deathmatch = spawn info_player_deathmatch origin "1258 -805 192.13" angle -95
local.deathmatch = spawn info_player_deathmatch origin "711 -2290 240.13" angle -130
local.deathmatch = spawn info_player_deathmatch origin "-474 -1726 248.13" angle 25
local.deathmatch = spawn info_player_deathmatch origin "-760 -2245 240.13" angle -43
local.deathmatch = spawn info_player_deathmatch origin "-1047 -1174 240.13" angle -45
local.deathmatch = spawn info_player_deathmatch origin "697 -803 56.13" angle 0
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/obj/obj_team4.scr
exec global/ambient.scr obj_team4
thread global/exploder.scr::main
thread global/minefield.scr::minefield_setup
$spawn_allied1 enablespawn
$spawn_allied2 enablespawn
$spawn_allied3 enablespawn
$spawn_allied4 enablespawn
$spawn_axis1 enablespawn
$spawn_axis2 enablespawn
$spawn_axis3 enablespawn
$spawn_axis4 enablespawn
exec global/door_locked.scr::lock
level waittill spawn
//level.defusing_team = "allies"
//level.planting_team = "kills"
//level.bomb_damage = 300
//level.bomb_explosion_radius = 1024
end
My idea behind the Maps is to play it in FFA with the option the player can fuse / defuse the Bomb and destroy the Bridge.
I saw this feature on Anubis Server and i like it so much i wanted to have on my own Server too.
Try to talk with Xavier in Discord about, but no Answers.
So you Guys are my last Hope for this Problem.
Thank you !
-Ralf / The Fox