Damn!! Impressive indeed? How did you even figure all that out? Wow man!!!
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Damn!! Impressive indeed? How did you even figure all that out? Wow man!!!
I'm glad I could help :D
If you want to credit me you can mention me just as Zappa from the MOHAA Reborn forums
or just mention the xNULL community, I don't mind
That's cool, thank you for posting it.
I tried to convert stalingrad with your tool, but I can't make it to work
The help info shows this:
So I tried running thisCode:=== Help ===
?
- Shows help.
anim_delta
- [SKC] Exports animation delta.
bsp_doublesided
- [BSP] Exports faces as double-sided.
bsp_missingsurfaces
- [BSP] Attempts to recreate missing surfaces (EXPERIMENTAL).
bsp_nosky
- [BSP] Ignores sky.
bsp_no_connection
- [BSP] Prevents brushes from being connected when they are touching and sharing at least one same shader.
[BSP] Warning: Not recommended for performance.
bsp_uniquefaces
- [BSP] Treats each faces as unique instead of merging faces by shaders.
[BSP] Warning: This feature is expensive.
dontrecomputenormals
- Prevent recomputing normals of each verts.
expansions
- Includes assets from expansions (maintt and mainta game directories).
file( String file, [ String ref ] )
- Adds a file to the export list.
gamepath( String gamedir )
- Sets the game directory.
help
- Shows help.
model_not_doublesided
- [MODEL] Prevents models from being double-sided.
nomaterial
- Disables the creation of materials.
outdir( String outdir )
- Sets the output directory.
skipexistingtextures
- Skips extraction of existing textures from maps/models on the disk.
skiptextures
- Skips the extraction of textures from maps/models (useful if you already have extracted them).
tiki_export_anims
- [TIKI] Exports all animations from the tiki file.
uniquematerial
- Uses unique materials instead of merging duplicate materials (useful for models, not for levels).
omohconverter_x64 -gamepath "E:/games/MOHAA" -outdir "E:/omohconverter/output" -file "maps/dm/mohdm6.bsp" -bsp_nosky -nomaterial
and returns this message
I only have mohaa installed, but the program is looking for the mainta and maintt folders, even when I'm not using the "expansions" paramCode:-------------------------------
OpenMoHAA Assets Converter 1.0.0.8472 win_msvc-x64 Oct 31 2017
Designed for MOHUE
Do not use this tool illegally.
-------------------------------
* Scanning paks...
16/16 paks...
.. E:/games/MOHAA\mainta\pak2.pk3 --> The pak file has wrong hash or doesn't exist
.. E:/games/MOHAA\mainta\pak4.pk3 --> The pak file has wrong hash or doesn't exist
.. E:/games/MOHAA\maintt\pak2.pk3 --> The pak file has wrong hash or doesn't exist
.. E:/games/MOHAA\maintt\pak4.pk3 --> The pak file has wrong hash or doesn't exist
.. E:/games/MOHAA\mainta\pak1.pk3 --> The pak file has wrong hash or doesn't exist
.. E:/games/MOHAA\mainta\pak3.pk3 --> The pak file has wrong hash or doesn't exist
.. E:/games/MOHAA\mainta\pak5.pk3 --> The pak file has wrong hash or doesn't exist
.. E:/games/MOHAA\maintt\pak1.pk3 --> The pak file has wrong hash or doesn't exist
.. E:/games/MOHAA\maintt\pak3.pk3 --> The pak file has wrong hash or doesn't exist
Done
* Converting file(s)...
0/0 file.
...
I tried running it as administrator,
I tried extracting the bsp into the "maps/dm" folder
I also tried with different "-file" parameters
but none of this seems to work. it always says "0/0 file."Code:-file "maps/dm/mohdm6"
-file "mohdm6.bsp"
-file "main/maps/dm/mohdm6.bsp"
-file "E:/games/MOHAA/main/maps/dm/mohdm6.bsp"
What am I missing?
What if you temporarily rename the main folder to maintt? It is odd that it seems to append the "expansions" attribute even though you're not using it. :confused:
I tried using the Origin version of the game, which is supposed to be the same "Warchest Edition" as the Revival one, but I'm still getting error on paks 0, 1, 5 and 6.
I think I'll need to download the Revival edition after all
Hello Everyone.
I wanted to keep you all updated on the project you helped me on so much.
As was to be expected the exhibition got postponed because of COVID and will now take place next year in march.
But, our fishtanks are ready and looking pretty good.
In the end however we weren't able to 3D print because of the enourmous amount of money it would've cost.
Instead we opted to build our FPS maps out of wargame models already available on the market.
It took a lot of work but I'm really happy with the results. Can't wait to put some actual fish in the tanks :D
Have a look :
https://ibb.co/9rVCMx3 (ruined city)
https://ibb.co/BNrcSRb (detail)
https://ibb.co/YThYWTV (detail)
https://ibb.co/cvH8bm7 (This model is based on the famous Unreal tournament map 'between two worlds)
https://ibb.co/RCLsd1H (full view of helicopter crash scene)
https://ibb.co/Qn9gPXP (view of a model based on a COD map inside the fishtank with proper lighting and all)
I'll update once we got some nice goldfish floating around.
All the best
Comrade xx