Lol, no problemo Smithy, to be honest I still suck at scripting but at least I learn something by comments like that, thanks! *Pushed update of code*
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Lol, no problemo Smithy, to be honest I still suck at scripting but at least I learn something by comments like that, thanks! *Pushed update of code*
Git gud at morpheus nubs :P
Yes guys got it
thankx
I'm afraid that I don't know what's it and that I don't have anything like that. ¯\_(ツ)_/¯Quote:
Can you please send me your setup file from htr folder for spearhead ?
I can't really tell what's the problem here, it's normal behaviour of server that it changes map and start with new scoreboard, you must better describe your problems, so we can have idea what is the final result you want to achieve or what the problem exactly is.Quote:
Because I have a something i cant fix it In the end of every map the server restart (map restart) and rest the score then get the next map so i want to stop this restart
Is it a countdown server?
It doesn't matter who's setup file you use, it will still (need to) restart in the end of every map before it change.
First you should know why it need to do so, because countdown servers work in "Team Based" gametype, and in that game type you need a timelimit or a fraglimit for the map to end and(to) change but countdown doesn't work with either so for the map to end and(to) change after the countdown time is over the setup script force the map to restart and(to) change.
So restart is NEEDED! Unless you want to change the way the map change with a different method than the original mod use.
thank you Remozz
In case it matters it is possible to this with a stufftext or some kick to or something IDK can't remember, but command we used to send idiot players to the 24/7 Malta Spearhead server lmao.
I have since lost the cmd from the old days, however, if your using Foresight, I just added a new FST Action.
Send to server Foresight Action
add the port if needed otherwise defaults to 12203
Code:resource
PullDownMenuContainer
{
title "Connect"
name "Default"
rect 346 364 102 18 //first is left and right, 2nd up down
fgcolor 0.70 0.90 0.00 1.00
bgcolor 0.00 0.00 0.00 0.73
borderstyle "3D_BORDER"
shader "menu_button_trans"
addpopup " Send to " "Send player to Server" command ""
addpopup " Send to " "0" command "rcon set FST_Action 0|connect 162.210.240.107"
addpopup " Send to " "1" command "rcon set FST_Action 1|connect 162.210.240.107"
addpopup " Send to " "2" command "rcon set FST_Action 2|connect 162.210.240.107:12205"
addpopup " Send to " "3" command "rcon set FST_Action 3|connect 162.210.240.107"
addpopup " Send to " "4" command "rcon set FST_Action 4|connect 162.210.240.107"
}
I also did it with for changing peoples names lol
I wish Foresight could get updated somehow, it really does some cool stuff, but does have a few bugsCode:resource
PullDownMenuContainer
{
title "Name"
name "Default"
rect 450 70 70 18
fgcolor 0.70 0.90 0.00 1.00
bgcolor 0.00 0.00 0.00 0.73
borderstyle "3D_BORDER"
shader "menu_button_trans"
clicksound "sound/mechanics/hit_notify.wav"
addpopup " Name " "Change Name #0 Ruby" command "rcon set FST_Action 0|namechange|Ruby"
addpopup " Name " "Change Name #1 Sophia" command "rcon set FST_Action 1|namechange|Sophia"
addpopup " Name " "Change Name #2 Amy" command "rcon set FST_Action 2|namechange|Amy"
addpopup " Name " "Change Name #3 Emma" command "rcon set FST_Action 3|namechange|Emma"
addpopup " Name " "Change Name #4 Leah" command "rcon set FST_Action 4|namechange|Leah"
addpopup " Name " "Change Name #5 Alice" command "rcon set FST_Action 5|namechange|Alice"
addpopup " Name " "Change Name #6 Phoebe" command "rcon set FST_Action 6|namechange|Phoebe"
}