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RE crashing when shooting: It appears that the render is having issues allocating models. Certain weapons are invisible in my hands on your map, grenades don't explode, and so on. The log is spammed with: RE_RegisterModel: R_AllocModel() failed for 'models/fx/grenexp_base.tik' messages.
Looking at the renderer code in opm, it could be due to the MAX_MOD_KNOWN limit being reached in R_AllocModel function:
There is nowhere near the maximum models in this map. 6 vehicles 2 telephones, two radios, a microphone and a few dozen lights (with coronas).