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  • AccadaccA's Avatar
    February 18th, 2020, 04:38 PM
    AccadaccA replied to a thread LightRay3D basics in Modeling
    Cheers mate. Yeah Blender looks far more professional and well thought-out UI. It's unfortunate that it doesn't have the format compatibility of...
    6 replies | 66 view(s)
  • Zappa's Avatar
    February 18th, 2020, 01:51 PM
    Zappa replied to a thread LightRay3D basics in Modeling
    Glad to help. BTW, If you are really into modifying models or creating your own models from scratch, I recommend you to use Blender instead. It has...
    6 replies | 66 view(s)
  • AccadaccA's Avatar
    February 18th, 2020, 03:24 AM
    AccadaccA replied to a thread LightRay3D basics in Modeling
    Okay, I chose not to delete the skin, mainly because I don't know how to UV map in LR3D, yet. Well that was a fun mistake. lol I followed the...
    6 replies | 66 view(s)
  • AccadaccA's Avatar
    February 18th, 2020, 02:51 AM
    AccadaccA replied to a thread LightRay3D basics in Modeling
    Thanks for replying, RyBack. Awesome, Thanks Zappa. Much appreciated.
    6 replies | 66 view(s)
  • Zappa's Avatar
    February 18th, 2020, 12:47 AM
    Zappa replied to a thread LightRay3D basics in Modeling
    1.- convert the skin to a mesh 2.- push the "edit vertices" button 3.- select the vertex 4.- move it
    6 replies | 66 view(s)
  • RyBack's Avatar
    February 18th, 2020, 12:25 AM
    RyBack replied to a thread LightRay3D basics in Modeling
    Hmmm, back in the day I was looking for best ways to create skins, rigs, and anims for Mohaa. I concluded that best thing I got is 3d max r3 on a...
    6 replies | 66 view(s)
  • AccadaccA's Avatar
    February 18th, 2020, 12:04 AM
    AccadaccA started a thread LightRay3D basics in Modeling
    G'day folks, I have been working on a couple of default MOH models for days and have gone through the LR3D tutorials, downloaded the help CHM and...
    6 replies | 66 view(s)
  • verruguitens's Avatar
    February 16th, 2020, 01:01 PM
    Hi ppl!, this is my site in Facebook, i share photos, screens, videos and others!. I invite you to follow me if you like. ...
    0 replies | 60 view(s)
  • AccadaccA's Avatar
    February 15th, 2020, 05:49 PM
    Well most fires are now contained or doused thanks to a couple of weeks of constant rain and the valiant efforts of fire fighters. As expected...
    0 replies | 48 view(s)
  • AccadaccA's Avatar
    February 14th, 2020, 03:16 PM
    Yep I totally agree about being stuck for no visible or logical reason, it's like having a clip / invisible wall cutting off the road without barbed...
    25 replies | 477 view(s)
  • 1337Smithy's Avatar
    February 14th, 2020, 04:14 AM
    Yes, you'll need a check there, but you wouldn't want to loop over 'heal' because that would be constantly trying to give players the amount of hp...
    25 replies | 477 view(s)
  • AccadaccA's Avatar
    February 13th, 2020, 03:51 PM
    1337Smithy: Thanks mate. Yeah I noticed the capital "H" in "Heal" of the second script and I meant to change it but forgot to get back to it after...
    25 replies | 477 view(s)
  • 1337Smithy's Avatar
    February 13th, 2020, 07:56 AM
    Yeah, goto is definitely not what you want. As discussed before the two lines marked below will never be executed because the thread will move to...
    25 replies | 477 view(s)
  • AccadaccA's Avatar
    February 13th, 2020, 07:09 AM
    Hmm, at the moment it's not doing much of anything. lol I replaced the "heal' thread with your updated version and "session" seems to work but not...
    25 replies | 477 view(s)
  • 1337Smithy's Avatar
    February 13th, 2020, 06:26 AM
    For example, the original devs often did: TestThread1: // do stuff goto TestThread1
    25 replies | 477 view(s)
  • 1337Smithy's Avatar
    February 13th, 2020, 06:24 AM
    Sure, I can take a look. It may be the case that 'thread' isn't the solution you need (e.g. if you're using goto instead of a loop) so it may be...
    25 replies | 477 view(s)
  • AccadaccA's Avatar
    February 13th, 2020, 06:21 AM
    Gotcha. Cheers. Although I have used "Goto" in my threads to call the "heal" thread mid-stream, so to speak to then include "wait" times until the...
    25 replies | 477 view(s)
  • 1337Smithy's Avatar
    February 13th, 2020, 06:07 AM
    Generally speaking, people are against goto statements, but specifically to move to another function? Not very often at all. What 'goto' will do is...
    25 replies | 477 view(s)
  • AccadaccA's Avatar
    February 13th, 2020, 05:44 AM
    Sorry but I've noticed something that I've often thought about and it's now prompted to ask. The calling of threads from within a thread. I have...
    25 replies | 477 view(s)
  • 1337Smithy's Avatar
    February 13th, 2020, 05:25 AM
    No problem! Let me know if it works OK when you get a chance to test it :).
    25 replies | 477 view(s)
  • AccadaccA's Avatar
    February 13th, 2020, 05:22 AM
    Hey, I got something right with my example "d)". :) I must have had something else wrong in that thread for it not to work. Then again, I didn't...
    25 replies | 477 view(s)
  • 1337Smithy's Avatar
    February 12th, 2020, 06:31 AM
    Adding onto the player's existing health means you need to get what they already have. This can be done a couple of ways: // local.player.health...
    25 replies | 477 view(s)
  • AccadaccA's Avatar
    February 11th, 2020, 05:54 PM
    Sorry mate, I forgot to answer this. I'm still undecided. I'd like to extend game-play by including health but not make it too easy (a.k.a God...
    25 replies | 477 view(s)
  • AccadaccA's Avatar
    February 11th, 2020, 04:14 PM
    1337Smithy: This will help me start to understand how the modules / classes are used. Thank you for your time and efforts. 1. via tik file: Dang,...
    25 replies | 477 view(s)
  • 1337Smithy's Avatar
    February 11th, 2020, 07:18 AM
    If you get rid of the 'wait' you won't get that message in your console. Are you saying that the sound does play, it just doesn't wait till finished?...
    3 replies | 91 view(s)
  • 1337Smithy's Avatar
    February 11th, 2020, 03:19 AM
    There are several ways to achieve what you want. Some of them are: create your own health items via tik file create your own health items via...
    25 replies | 477 view(s)
  • AccadaccA's Avatar
    February 10th, 2020, 07:31 PM
    Okay I still can't work out how to give a one of lump sum of health for a trigger_use. I want to add different amounts of health at the end of...
    25 replies | 477 view(s)
  • RyBack's Avatar
    February 10th, 2020, 06:04 PM
    (you have to git clone the project with submodules first. If you're using tortoise git, mark on "Recursive" while cloning)...
    432 replies | 53917 view(s)
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