Not possible, it's like writing 1.11 patch from scratch w/o changing protocol number.
There were a lot of changes in game structures, and so probably in packets as James mentioned. Protocal version is there just to give you a nice info screen instead of crashing your game. This is also cluless, 1.11 is meant for something, it's a patch that fixes something, you should use newer versions because htey fix errors and bugs.
1.11 didn't changed anything in gameplay according to 1.0, it's still the same game but with loads of fixes. You should realise this
Here's a list of fixes in case you don't know that 1.11 is better and fixed 1.0 version (lol, this obvious sentence sounds rather funny ;p)
Code:
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PATCH 1.11
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Patch 1.11
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- Stand-alone game server that runs without CD, mohaa_server.exe.
- Fixed bug in pak file search order
- Fix for spaces in rcon commands, fix for rcon data transmission
- Fix for rcon status command
- Fix for the dial-up networking problem when playing single-player.
- Fix for in-game server browser always auto-refreshing
- In-game browser shows version information on incompatible servers, and sorts incompatible servers to the bottom
- Fix for running servers from machines with multiple IPs
- After reaching an error screen from the in-game browser the game goes back to the browser, rather than main menu
- Fixed lag when a bomb was planted and the entire planting team was killed
- net_ip reflects what ip is actually used for the game
- gamespy uses the ip set with net_ip, if any
- Can follow players from the other team when your entire team is killed
- The multiplayer dial-up connection fix.
- sv_privatePassword and sv_privateClients work to reserve spots for admins
- Added proper disconnect and error screen display for when game refuses client connection
- Muzzle flashes stick to weapons.
- Localization code rolled in (and new localization file to work with altered system)
- Removed old Q3 skin code to save memory
- Fixed rare visibility glitch with lean
- Fixed rare instance when AI would suicide with grenades
- Fixed rare instance when an effect would flicker
- When a server drops below sv_fps clients get a "slow server" message. This shows up in single-player developer mode. Disable message by setting cg_drawsvlag to 0.
- Dynamic light fix for better spotlights
- Added protection against malicious names in multi-player
- Spectators can no longer telefrag players
- Fixed bug with forcemodel and spectator
- Strings are now localized as entire sentences, using &&& as a non-localizing wildcard match
- Fixed some memory leaks
Patch 1.10
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- Added in-game server browser
- Fixed "invisible room" in Stalingrad
- Medals disappearing fix
- Multiplayer cheat fix
- Geometry fixes for single and multi-player
- Reworked sound system to isolate sound-related crash
- Game continues when bomb planting team gets killed while a bomb is still ticking
- Fixed dedicated servers
- rcon re-enabled
- Fixed spawn locations and visibility issues in m6l1c and m2l1
- Fixed a way to break SAS Officer
- Calibrated SAS Officer better with the lock
- Fixed jolts in credit scroll
I hope you can find here few fixes that you were struggling with on 1.0
Want to play 1.11, update the game
The same will be with 1.12 soon.