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Thread: Base Assault v1.0

  1. #1
    Testing Crew Member bulldozer's Avatar
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    Lightbulb Base Assault v1.0

    Hey everybody,

    We decided to release our Base Assault mod. You might find useful scripts in it, or can have fun while playing. Please read the readme as it contains all the info you may need!

    Code:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -==========================================-
                 BASE ASSAULT             
                              
     Version: 1.0   |  Release date: 2011.07.24
    -==========================================-
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
      Introduction:
       Play mohaa with loads of drivable vehicles and make tactical routes to destroy enemy bases!
       Cover your teammates using cannons and machine guns or help them as a medic! Repair your vehicles as an engineer.
    
    ------------------------------------
      0. WARNING:
    ------------------------------------
    
      This version is no longer being developed, many hours were spent developing this but it has been taken to
    its maximum potential and now our efforts are to develop Base Assault 2.
    
      It is not really recommended to use on public servers. :( # see known issues
    
      Usable planes and trucks might be missed, but we had to take them out.
    
    ------------------------------------
      1. Description:
    ------------------------------------
    
      This server-side only mod is based on the notorious Base Assault gametype from the game 'Call of Duty: United Offensive'. 
      As there, you can also use numbers of vehicle to map the fairly large but quite linear areas given by Single Player 
    
    campaigns. Nevertheless this mod provides a little bit more. On some maps you can find more cannons too, 
      for instance nebelwerfer and flak88. Both teams have the same objectives: 
       'Destroy the enemy bases and detonate them!' (bases are symbolized by bigger-sized tanks)
      Each vehicles has his own physical attributes, which are similar to the real ones.
    
    ------------------------------------
      2. Requirements:
    ------------------------------------
    
     Medal of Honor: Allied Assault (MOHAA) v1.11
    
     It does NOT work with 1.12 Reborn Patch. Perhaps with disabled antistwh or antiwh only. But can cause lag.
    
     This mod does NOT work on Spearhead or Breakthrough.
    
    ------------------------------------
      3. Installation:
    ------------------------------------
    
     Place the 'zzz-base_assault_v1_0.pk3' file into the 'main' folder. 
     Notice that there is a 'DMPrecache.scr' file inside the pk3 that may cause conflicts with other mods.
     Weapon .tik files are also edited, therefore there can be conflicts with mods like CKR Realism.
    
    ------------------------------------
      4. Uninstallation:
    ------------------------------------
    
     Just remove the 'zzz-base_assault_v1-0.pk3' file from the 'main' folder.
    
    ------------------------------------
      5. Cvars:
    ------------------------------------
    
     seta g_bas            1|0  default: 0        // Enables/Disables the 'Base Assault' gametype.
    
     seta base_health      0-X  default: 10000    // Sets the health of the bases.
    
     seta medic_caste      1|0  default: 0        // Enables/Disables the medic mod.
    
     seta engineer_caste   1|0  default: 0          // Enables/Disables the engineer mod.
    
     seta undermap_fix     1|0  default: 1        // Enables/Disables the fix against getting under the map.
    
     seta teamkill_fix     1|0  default: 0          // Enables/Disables the fix against teamkilling.
    
     seta spawn_protect    1|0  default: 0        // Enables/Disables the protection when a player spawns.
    
     Suggested roundlimit: 20
    
     Required gametype: objective match (g_gametype 4, altough it is set automatically)
    
    ------------------------------------
      6. Features:
    ------------------------------------
    
     List of useable vehicles:
      - allied jeep         [equipped with 1 30cal machine gun and headlights] - for 2 players
      - king tiger tank        [equipped with cannon and 1 machine gun]        - for 2 players
      - tiger tank            [equipped with cannon and 1 machine gun]        - for 2 players 
      - panzer tank (desert&green)    [equipped with cannon and 1 machine gun]        - for 2 players
     
     List of useable cannons:
      - nebelwerfer
      - flak88
    
     List of other useful things:
      - several panzerschrek&bazooka picking up place  
      - medic caste
        [medics have 200 HP]
        [medics can't drive tanks]
        [select shotgun to become a medic and get equipped with SMG]
        [drop healthpacks after holstering, by holding the USE button and pressing the FIRE button]
        [resuscitate players by holding the USE button crouching above dead soldiers' chest]
      - engineer caste 
        [engineer can plant/defuse bombs less time]
        [select bazooka or panzerschrek to become an engineer and get equipped with rifle]
        [repair vehicles after holstering, by pressing the FIRE button]
      - soundfix for weapons on single player maps
      - undermap fix (nosy players are teleported back to the spawn)
      - teamkill fix against killing teammates by tank-turret machine gun (quite inaccurate) - teamkillers are warned three times 
    
    before they lose their driving licence :)
    
     List of supported maps:
      - m1l3a
      - m1l3b
      - m4l1
      - m5l2a
      - m5l3
    
    ------------------------------------
      7. Known issues & other infos:
    ------------------------------------
    
      - everyone has the chance to stuck with vehicles, because the game engine is not so compatible and there are exploits/bugs on the supported maps, too
      - plenty of vehicles are permeable, because their collisions are not done
      - machine gun's aim follows the crosshair, not the tank-turret
      - console floods lots of errors
      - (occurently) high server load and ping
      - (sometimes) possible server crashes
      - (sometimes) server kicks players showing 'bad command byte' error message in the console while map-changing
      - scripts are written using hungarian language
    
      + After all, all of the scripts are extremely optimized and their errors were fixed minutely.
    
    ------------------------------------
      8. Dedicated to:
    ------------------------------------
      
      - members of Medal of Honor Filefront
      - members of ModTheater
      - members of Mods-R-Us
      - MOH Community/MOHAA players
    
    ------------------------------------
      9. Credits:
    ------------------------------------
    
     Written and main idea by: 
      Veers [HU]
    
     Further ideas, testing and english translation by: 
      Bulldozer [HU]
    
     Server providing and contributing by:
      Heatsinkbod [UK]
    
     Key detection in torso by:
      jv_map [NL] & The Sky Is The Limit mod
    
     www.x-null.net | www.modtheater.com | www.mega-clan.co.uk | www.mohaaaa.co.uk | www.mohaa.hu
    
    ------------------------------------
     10. Contact:
    ------------------------------------
    
     Contact us to report problems/crashes. Especially we are pretty opened for new ideas!
    
    ------------------------------------
     11. Warning:
    ------------------------------------
    
     You are not allowed to modify this mod (unless changing values) without the permission of the creators.
    Last edited by bulldozer; February 27th, 2020 at 04:16 AM. Reason: removed personal data

  2. #2

  3. #3

    Default

    Couple of Small tips if you run this mod would be not to go above max 20 players or so, also we found less lag when turning developer off in some circumstances while running this on MEGA server 91.192.210.152:12225.

    Congratulations to Veers and Bulldozer on this mod I know how much time and effort they have put into this and hopefully we will see Base Assault 2 soon )))))

  4. #4
    Administrator JoTo's Avatar
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    Default

    Great stuff ! One of the best mods out there. Make ver. 2.0 now the ultimate best mod

  5. #5
    Administrator James's Avatar
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    Default

    Very nice job man! Thanks for sharing!

  6. #6

    Default

    How do I modify the modok_torso.st file to conform to my weapons limiter script?

    If I add this to the front of modok_torso.st and rename all STAND entries to STAND_REAL, it works fine except for when a player enters a vehicle without a weapon raised and then exits the vehicle. They are still in the state of driving the vehicle.... However, if they enter a vehicle with a weapon raised, everything works OK when they exit. I want to play this mod, but I want it to use my weapons limiter so it gives me more control over the weapons in use.

    Any idea?

    Code:
    // Spawn Detection
    
    state STAND
    {
         states
         {
          PLAYER_SPAWNED : NEW_WEAPON
         }
    }
     
    state PLAYER_SPAWNED
    {
         movetype legs
     
         entrycommands
         {
                exec global/player_spawned.scr  // execute script on spawned player 
         }
     
    states
        {
        STAND_REAL : default
        }
    }

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